Identify more sprite-related constants
This commit is contained in:
@@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_2c
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dw .Frameset_BlueWalk
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_2f
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dw .Frameset_30
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dw .Frameset_MobileTradeSentBall
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dw .Frameset_MobileTradeOTBall
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dw .Frameset_31
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dw .Frameset_32
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dw .Frameset_33
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@@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_MagnetTrainBlue:
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_GSTitleTrail:
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@@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_TextEntryCursor:
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frame SPRITE_ANIM_FRAME_IDX_20, 1
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frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
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dorepeat 1
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dorestart
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@@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_GameFreakLogo:
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 1
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frame SPRITE_ANIM_FRAME_IDX_83, 1
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frame SPRITE_ANIM_FRAME_IDX_82, 4
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 12
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frame SPRITE_ANIM_FRAME_IDX_83, 4
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frame SPRITE_ANIM_FRAME_IDX_84, 32
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frame SPRITE_ANIM_FRAME_IDX_85, 3
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frame SPRITE_ANIM_FRAME_IDX_86, 3
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frame SPRITE_ANIM_FRAME_IDX_87, 4
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frame SPRITE_ANIM_FRAME_IDX_88, 4
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frame SPRITE_ANIM_FRAME_IDX_89, 4
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frame SPRITE_ANIM_FRAME_IDX_8A, 10
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frame SPRITE_ANIM_FRAME_IDX_8B, 7
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
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endanim
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.Frameset_GSIntroStar:
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
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dorestart
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.Frameset_GSIntroSparkle:
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frame SPRITE_ANIM_FRAME_IDX_24, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_26, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
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dorestart
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.Frameset_SlotsGolem:
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
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dorestart
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.Frameset_SlotsChansey:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2A, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2B, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
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dorestart
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.Frameset_SlotsChansey2:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_2D, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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endanim
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.Frameset_SlotsEgg:
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frame SPRITE_ANIM_FRAME_IDX_2E, 20
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
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endanim
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.Frameset_StillCursor:
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@@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_TradePokeBall:
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frame SPRITE_ANIM_FRAME_IDX_30, 32
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
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endanim
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.Frameset_TradePokeBall0:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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dorestart
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.Frameset_TradePoof:
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@@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_62, 2
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endanim
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.Frameset_2f:
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.Frameset_MobileTradeSentBall:
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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endanim
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.Frameset_30:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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.Frameset_MobileTradeOTBall:
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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