Create some battle tower SRAM labels
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@@ -152,7 +152,7 @@ BattleAnimRestoreHuds:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wCurBattleMon) ; alternatively: BANK(wTempMon), BANK(wPartyMon1), several others
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ld a, BANK(wCurBattleMon) ; aka BANK(wTempMon) and BANK(wPartyMon1) and several others
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ldh [rSVBK], a
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ld hl, UpdateBattleHuds
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