Use known sprite movement data flag constants
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@@ -377,42 +377,42 @@ Movement_tree_shake: ; 5279
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Movement_remove_sliding: ; 5293
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ld hl, OBJECT_FLAGS1
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add hl, bc
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res SLIDING, [hl]
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res SLIDING_F, [hl]
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jp ContinueReadingMovement
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; 529c
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Movement_set_sliding: ; 529c
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ld hl, OBJECT_FLAGS1
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add hl, bc
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set SLIDING, [hl]
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set SLIDING_F, [hl]
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jp ContinueReadingMovement
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; 52a5
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Movement_remove_fixed_facing: ; 52a5
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ld hl, OBJECT_FLAGS1
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add hl, bc
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res FIXED_FACING, [hl]
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res FIXED_FACING_F, [hl]
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jp ContinueReadingMovement
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; 52ae
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Movement_fix_facing: ; 52ae
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ld hl, OBJECT_FLAGS1
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add hl, bc
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set FIXED_FACING, [hl]
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set FIXED_FACING_F, [hl]
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jp ContinueReadingMovement
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; 52b7
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Movement_show_object: ; 52b7
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ld hl, OBJECT_FLAGS1
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add hl, bc
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res INVISIBLE, [hl]
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res INVISIBLE_F, [hl]
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jp ContinueReadingMovement
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; 52c0
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Movement_hide_object: ; 52c0
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ld hl, OBJECT_FLAGS1
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add hl, bc
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set INVISIBLE, [hl]
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set INVISIBLE_F, [hl]
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jp ContinueReadingMovement
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; 52c9
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@@ -838,7 +838,7 @@ JumpStep: ; 548a
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD, [hl]
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res OVERHEAD_F, [hl]
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ld hl, OBJECT_ACTION
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add hl, bc
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