Use known sprite movement data flag constants

This commit is contained in:
Rangi
2018-05-23 13:15:07 -04:00
parent 32b92ca51c
commit c5d18de8ff
6 changed files with 59 additions and 51 deletions

View File

@@ -1071,7 +1071,7 @@ ApplyObjectFacing:
jr c, .not_visible ; STILL_SPRITE
ld hl, OBJECT_FLAGS1
add hl, bc
bit FIXED_FACING, [hl]
bit FIXED_FACING_F, [hl]
jr nz, .not_visible
pop de
ld a, e