Use known sprite movement data flag constants
This commit is contained in:
@@ -1071,7 +1071,7 @@ ApplyObjectFacing:
|
||||
jr c, .not_visible ; STILL_SPRITE
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit FIXED_FACING, [hl]
|
||||
bit FIXED_FACING_F, [hl]
|
||||
jr nz, .not_visible
|
||||
pop de
|
||||
ld a, e
|
||||
|
Reference in New Issue
Block a user