map setup and warps

This commit is contained in:
PikalaxALT
2015-12-14 11:12:18 -05:00
parent 8a439dbd05
commit c635e30777
25 changed files with 657 additions and 668 deletions

618
main.asm
View File

@@ -89,7 +89,7 @@ Function6473: ; 6473
ld a, VBGMap1 / $100
call Function64b9
call Function2e20
callba Function49409
callba LoadOW_BGPal7
callba Function96a4
ld a, $1
ld [hCGBPalUpdate], a
@@ -2078,7 +2078,8 @@ endr
ret
; c699
DrawPartyMenuHPBar: ; c699
ComputeHPBarPixels: ; c699
; bc * (6 * 8) / de
ld a, b
or c
jr z, .zero
@@ -2089,12 +2090,14 @@ DrawPartyMenuHPBar: ; c699
ld [hMultiplicand + 1], a
ld a, c
ld [hMultiplicand + 2], a
ld a, $30
ld a, 6 * 8
ld [hMultiplier], a
call Multiply
; We need de to be under 256 because hDivisor is only 1 byte.
ld a, d
and a
jr z, .divide
; divide de and hProduct by 4
srl d
rr e
srl d
@@ -2109,22 +2112,21 @@ DrawPartyMenuHPBar: ; c699
ld [hDividend + 3], a
ld a, b
ld [hDividend + 2], a
.divide
ld a, e
ld [hDivisor], a
ld b, $4
ld b, 4
call Divide
ld a, [hQuotient + 2]
ld e, a
pop hl
and a
ret nz
ld e, $1
ld e, 1
ret
.zero
ld e, $0
ld e, 0
ret
; c6e0
@@ -2193,13 +2195,13 @@ CheckBadge: ; c731
; Display "Badge required" text and return carry if the badge is not owned
call CheckEngineFlag
ret nc
ld hl, BadgeRequiredText
ld hl, .BadgeRequiredText
call MenuTextBoxBackup ; push text to queue
scf
ret
; c73d
BadgeRequiredText: ; c73d
.BadgeRequiredText: ; c73d
; Sorry! A new BADGE
; is required.
text_jump _BadgeRequiredText
@@ -2252,12 +2254,13 @@ CheckPartyMove: ; c742
; c779
FieldMoveFailed: ; c779
ld hl, UnknownText_0xc780
ld hl, .CantUseHere
call MenuTextBoxBackup
ret
; c780
UnknownText_0xc780: ; 0xc780
.CantUseHere: ; 0xc780
; Can't use that here.
text_jump UnknownText_0x1c05c8
db "@"
; 0xc785
@@ -2274,9 +2277,10 @@ CutFunction: ; c785
; c796
.Jumptable: ; c796 (3:4796)
dw .CheckAble
dw .DoCut
dw .FailCut
jumptable_start
jumptable .CheckAble
jumptable .DoCut
jumptable .FailCut
.CheckAble: ; c79c (3:479c)
ld de, ENGINE_HIVEBADGE
@@ -2286,9 +2290,11 @@ CutFunction: ; c785
jr c, .nothingtocut
ld a, $1
ret
.nohivebadge
ld a, $80
ret
.nothingtocut
ld a, $2
ret
@@ -2300,45 +2306,51 @@ CutFunction: ; c785
ret
.FailCut: ; c7bb (3:47bb)
ld hl, UnknownText_0xc7c9
ld hl, Text_NothingToCut
call MenuTextBoxBackup
ld a, $80
ret
UnknownText_0xc7c4: ; 0xc7c4
Text_UsedCut: ; 0xc7c4
; used CUT!
text_jump UnknownText_0x1c05dd
db "@"
; 0xc7c9
UnknownText_0xc7c9: ; 0xc7c9
Text_NothingToCut: ; 0xc7c9
; There's nothing to CUT here.
text_jump UnknownText_0x1c05ec
db "@"
; 0xc7ce
CheckMapForSomethingToCut: ; c7ce
; Does the collision data of the facing tile permit cutting?
call GetFacingTileCoord
ld c, a
push de
callba CheckCutCollision
pop de
jr nc, .fail
; Get the location of the current block in OverworldMap.
call GetBlockLocation
ld c, [hl]
; See if that block contains something that can be cut.
push hl
ld hl, CutTreeBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .fail
; Back up the OverworldMap address to Buffer3
ld a, l
ld [wd1ec], a
ld [Buffer3], a
ld a, h
ld [wd1ed], a
ld [Buffer4], a
; Back up the replacement tile to Buffer5
ld a, b
ld [wd1ee], a
ld [Buffer5], a
; Back up the animation index to Buffer6
ld a, c
ld [wd1ef], a
ld [Buffer6], a
xor a
ret
@@ -2353,7 +2365,7 @@ Script_CutFromMenu: ; c7fe
Script_Cut: ; 0xc802
callasm GetPartyNick
writetext UnknownText_0xc7c4
writetext Text_UsedCut
reloadmappart
callasm CutDownTreeOrGrass
closetext
@@ -2361,18 +2373,18 @@ Script_Cut: ; 0xc802
; 0xc810
CutDownTreeOrGrass: ; c810
ld hl, wd1ec
ld hl, Buffer3 ; OverworldMapTile
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd1ee]
ld a, [Buffer5] ; ReplacementTile
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
call UpdateSprites
call DelayFrame
ld a, [wd1ef]
ld a, [Buffer6] ; Animation type
ld e, a
callba OWCutAnimation
call BufferScreen
@@ -2384,22 +2396,32 @@ CutDownTreeOrGrass: ; c810
; c840
CheckOverworldTileArrays: ; c840
; Input: c contains the tile you're facing
; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
; Carry is not set if the facing tile cannot be replaced, or if the tileset
; does not contain a tile you can replace.
; Dictionary lookup for pointer to tile replacement table
push bc
ld a, [wTileset]
ld de, 3
call IsInArray
pop bc
jr nc, .nope
; Load the pointer
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
; Look up the tile you're facing
ld de, 3
ld a, c
call IsInArray
jr nc, .nope
; Load the replacement to b
inc hl
ld b, [hl]
; Load the animation type parameter to c
inc hl
ld c, [hl]
scf
@@ -2412,16 +2434,16 @@ CheckOverworldTileArrays: ; c840
CutTreeBlockPointers: ; c862
; Which tileset are we in?
dbw TILESET_JOHTO_1, .one
dbw TILESET_JOHTO_2, .two
dbw TILESET_KANTO, .three
dbw TILESET_PARK, .twentyfive
dbw TILESET_ILEX_FOREST, .thirtyone
dbw TILESET_JOHTO_1, .johto1
dbw TILESET_JOHTO_2, .johto2
dbw TILESET_KANTO, .kanto
dbw TILESET_PARK, .park
dbw TILESET_ILEX_FOREST, .ilex
db -1
; c872
.one: ; Johto OW
; Which meta tile are we facing, which should we replace it with, and does it affect encounters?
.johto1: ; Johto OW
; Which meta tile are we facing, which should we replace it with, and which animation?
db $03, $02, $01 ; grass
db $5b, $3c, $00 ; tree
db $5f, $3d, $00 ; tree
@@ -2430,12 +2452,12 @@ CutTreeBlockPointers: ; c862
db -1
; c882
.two: ; Goldenrod area
.johto2: ; Goldenrod area
db $03, $02, $01 ; grass
db -1
; c886
.three: ; Kanto OW
.kanto: ; Kanto OW
db $0b, $0a, $01 ; grass
db $32, $6d, $00 ; tree
db $33, $6c, $00 ; tree
@@ -2445,35 +2467,35 @@ CutTreeBlockPointers: ; c862
db -1
; c899
.twentyfive: ; National Park
.park: ; National Park
db $13, $03, $01 ; grass
db $03, $04, $01 ; grass
db -1
; c8a0
.thirtyone: ; Ilex Forest
.ilex: ; Ilex Forest
db $0f, $17, $00
db -1
; c8a4
WhirlpoolBlockPointers: ; c8a4
dbw TILESET_JOHTO_1, .one
dbw TILESET_JOHTO_1, .johto
db -1
; c8a8
.one: ; c8a8
.johto: ; c8a8
db $07, $36, $00
db -1
; c8ac
Functionc8ac: ; c8ac
call Functionc8b5
OWFlash: ; c8ac
call .CheckUseFlash
and $7f
ld [wd0ec], a
ret
; c8b5
Functionc8b5: ; c8b5
.CheckUseFlash: ; c8b5
; Flash
ld de, ENGINE_ZEPHYRBADGE
callba CheckBadge
@@ -2482,10 +2504,9 @@ Functionc8b5: ; c8b5
callba SpecialAerodactylChamber
pop hl
jr c, .useflash
ld a, [wd847]
cp -1
ld a, [wTimeOfDayPalset]
cp %11111111 ; 3, 3, 3, 3
jr nz, .notadarkcave
.useflash
call UseFlash
ld a, $81
@@ -2522,11 +2543,11 @@ UnknownText_0xc8f3: ; 0xc8f3
ld de, SFX_FLASH
call PlaySFX
call WaitSFX
ld hl, UnknownText_0xc908
ld hl, .BlankText
ret
; c908
UnknownText_0xc908: ; 0xc908
.BlankText: ; 0xc908
db "@"
; 0xc909
@@ -3268,7 +3289,7 @@ Functioncd1d: ; cd1d
ld hl, PartySpecies
add hl, de
ld a, [hl]
ld [wd1ef], a
ld [Buffer6], a
call GetPartyNick
ret
; cd29
@@ -3280,7 +3301,7 @@ Script_StrengthFromMenu: ; 0xcd29
Script_UsedStrength: ; 0xcd2d
callasm Functioncd12
writetext UnknownText_0xcd41
copybytetovar wd1ef
copybytetovar Buffer6
cry 0
pause 3
writetext UnknownText_0xcd46
@@ -3438,13 +3459,13 @@ TryWhirlpoolMenu: ; cdde
pop hl
jr nc, .failed
ld a, l
ld [wd1ec], a
ld [Buffer3], a
ld a, h
ld [wd1ed], a
ld [Buffer4], a
ld a, b
ld [wd1ee], a
ld [Buffer5], a
ld a, c
ld [wd1ef], a
ld [Buffer6], a
xor a
ret
@@ -3467,16 +3488,16 @@ Script_UsedWhirlpool: ; 0xce0f
; 0xce1d
DisappearWhirlpool: ; ce1d
ld hl, wd1ec
ld hl, Buffer3
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd1ee]
ld a, [Buffer5]
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
ld a, [wd1ef]
ld a, [Buffer6]
ld e, a
callba PlayWhirlpoolSound
call BufferScreen
@@ -3816,7 +3837,7 @@ FishFunction: ; cf8e
.FishGotSomething: ; cff4
ld a, $1
ld [wd1ef], a
ld [Buffer6], a
ld hl, Script_GotABite
call QueueScript
ld a, $81
@@ -3825,7 +3846,7 @@ FishFunction: ; cf8e
.FishNoBite: ; d002
ld a, $2
ld [wd1ef], a
ld [Buffer6], a
ld hl, Script_NotEvenANibble
call QueueScript
ld a, $81
@@ -3834,7 +3855,7 @@ FishFunction: ; cf8e
.FailFish: ; d010
ld a, $0
ld [wd1ef], a
ld [Buffer6], a
ld hl, Script_NotEvenANibble2
call QueueScript
ld a, $81
@@ -4160,7 +4181,7 @@ AskCutScript: ; 0xd1a9
ld [ScriptVar], a
call CheckMapForSomethingToCut
ret c
ld a, 1
ld a, TRUE
ld [ScriptVar], a
ret
; d1c8
@@ -5077,439 +5098,7 @@ UpdateOverworldMap: ; d536 (3:5536)
inc [hl]
ret
_AnimateHPBar: ; d627
call Functiond65f
jr c, .do_player
call Functiond670
.enemy_loop
push bc
push hl
call Functiond6e2
pop hl
pop bc
push af
push bc
push hl
call Functiond730
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .enemy_loop
ret
.do_player
call Functiond670
.player_loop
push bc
push hl
call Functiond6f5
pop hl
pop bc
ret c
push af
push bc
push hl
call Functiond749
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .player_loop
ret
; d65f
Functiond65f: ; d65f
ld a, [Buffer2]
and a
jr nz, .player
ld a, [Buffer1]
cp $30
jr nc, .player
and a
ret
.player
scf
ret
; d670
Functiond670: ; d670
push hl
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
call DrawPartyMenuHPBar
ld a, e
ld [wd1f1], a
ld a, [wd1ee]
ld c, a
ld a, [wd1ef]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call DrawPartyMenuHPBar
ld a, e
ld [wd1f2], a
push hl
ld hl, wd1ec
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
jr c, .asm_d6c1
ld a, [wd1ec]
ld [wd1f5], a
ld a, [wd1ee]
ld [wd1f6], a
ld bc, 1
jr .asm_d6d9
.asm_d6c1
ld a, [wd1ec]
ld [wd1f6], a
ld a, [wd1ee]
ld [wd1f5], a
ld a, e
xor $ff
inc a
ld e, a
ld a, d
xor $ff
ld d, a
ld bc, rIE
.asm_d6d9
ld a, d
ld [wd1f3], a
ld a, e
ld [wd1f4], a
ret
; d6e2
Functiond6e2: ; d6e2
ld hl, wd1f1
ld a, [wd1f2]
cp [hl]
jr nz, .asm_d6ed
scf
ret
.asm_d6ed
ld a, c
add [hl]
ld [hl], a
call Functiond839
and a
ret
; d6f5
Functiond6f5: ; d6f5
.asm_d6f5
ld hl, wd1ec
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, e
cp [hl]
jr nz, .asm_d707
inc hl
ld a, d
cp [hl]
jr nz, .asm_d707
scf
ret
.asm_d707
ld l, e
ld h, d
add hl, bc
ld a, l
ld [wd1ec], a
ld a, h
ld [wd1ed], a
push hl
push de
push bc
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
call DrawPartyMenuHPBar
pop bc
pop de
pop hl
ld a, e
ld hl, wd1f1
cp [hl]
jr z, .asm_d6f5
ld [hl], a
and a
ret
; d730
Functiond730: ; d730
call Functiond784
ld d, $6
ld a, [wd10a]
and $1
ld b, a
ld a, [wd1f1]
ld e, a
ld c, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d749
Functiond749: ; d749
call Functiond784
ld a, [wd1ec]
ld c, a
ld a, [wd1ed]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call DrawPartyMenuHPBar
ld c, e
ld d, $6
ld a, [wd10a]
and $1
ld b, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d771
Functiond771: ; d771
ld a, [wd10a]
cp $2
jr nz, .asm_d780
ld a, $28
add l
ld l, a
ld a, $0
adc h
ld h, a
.asm_d780
call DrawBattleHPBar
ret
; d784
Functiond784: ; d784
ld a, [wd10a]
and a
ret z
cp $1
jr z, .load_15
ld de, $16
jr .loaded_de
.load_15
ld de, $15
.loaded_de
push hl
add hl, de
ld a, " "
rept 2
ld [hli], a
endr
ld [hld], a
dec hl
ld a, [wd1ec]
ld [StringBuffer2 + 1], a
ld a, [wd1ed]
ld [StringBuffer2], a
ld de, StringBuffer2
lb bc, 2, 3
call PrintNum
pop hl
ret
; d7b4
Functiond7b4: ; d7b4
ld a, [hCGB]
and a
ret z
ld hl, wd1f0
call SetHPPal
ld a, [wd1f0]
ld c, a
callba Function8c43
ret
; d7c9
Functiond7c9: ; d7c9
ld a, [hCGB]
and a
jr nz, .cgb
call DelayFrame
call DelayFrame
ret
.cgb
ld a, [wd10a]
and a
jr z, .load_0
cp $1
jr z, .load_1
ld a, [CurPartyMon]
cp $3
jr nc, .c_is_1
ld c, $0
jr .c_is_0
.c_is_1
ld c, $1
.c_is_0
push af
cp $2
jr z, .skip_delay
cp $5
jr z, .skip_delay
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
.skip_delay
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
pop af
cp $2
jr z, .two_frames
cp $5
jr z, .two_frames
ret
.two_frames
inc c
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
.load_0
ld c, $0
jr .finish
.load_1
ld c, $1
.finish
call DelayFrame
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
; d839
Functiond839: ; d839
ld a, [Buffer1]
ld c, a
ld b, $0
ld hl, 0
ld a, [wd1f1]
cp $30
jr nc, .coppy_buffer
and a
jr z, .return_zero
call AddNTimes
ld b, $0
.loop
ld a, l
sub $30
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .done
inc b
jr .loop
.done
push bc
ld bc, $80
add hl, bc
pop bc
ld a, l
sub $30
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .no_carry
inc b
.no_carry
ld a, [wd1f5]
cp b
jr nc, .finish
ld a, [wd1f6]
cp b
jr c, .finish
ld a, b
.finish
ld [wd1ec], a
ret
.return_zero
xor a
ld [wd1ec], a
ret
.coppy_buffer
ld a, [Buffer1]
ld [wd1ec], a
ret
; d88c
INCLUDE "engine/anim_hp_bar.asm"
TryAddMonToParty: ; d88c
; Check if to copy wild Pkmn or generate new Pkmn
@@ -8380,7 +7969,8 @@ Function140ed:: ; 140ed
INCLUDE "engine/overworld.asm"
Function1499a:: ; 1499a
CheckWarpCollision:: ; 1499a
; Is this tile a warp?
ld a, [PlayerNextTile]
cp $60
jr z, .warp
@@ -8397,15 +7987,17 @@ Function1499a:: ; 1499a
ret
; 149af
Function149af:: ; 149af
CheckDirectionalWarp:: ; 149af
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
ld a, [PlayerNextTile]
cp $70
cp $70 ; Warp on down
jr z, .not_warp
cp $76
cp $76 ; Warp on left
jr z, .not_warp
cp $78
cp $78 ; Warp on up
jr z, .not_warp
cp $7e
cp $7e ; Warp on right
jr z, .not_warp
scf
ret
@@ -8415,7 +8007,7 @@ Function149af:: ; 149af
ret
; 149c6
CheckWarpCollision: ; 149c6
CheckWarpFacingDown: ; 149c6
ld de, 1
ld hl, .blocks
ld a, [PlayerNextTile]
@@ -11508,7 +11100,7 @@ Function49351: ; 49351 (12:5351)
ld a, $5 ; BANK(UnknBGPals)
call FarCopyWRAM
ld de, UnknBGPals + $38
ld hl, Palette_49418
ld hl, Palette_TextBG7
ld bc, $8
ld a, $5 ; BANK(UnknBGPals)
call FarCopyWRAM
@@ -11587,8 +11179,8 @@ Palette_493e1: ; 493e1
RGB 00, 00, 00
; 49409
Function49409:: ; 49409
ld hl, Palette_49418
LoadOW_BGPal7:: ; 49409
ld hl, Palette_TextBG7
ld de, UnknBGPals + 8 * 7
ld bc, 8
ld a, $5
@@ -11596,7 +11188,7 @@ Function49409:: ; 49409
ret
; 49418
Palette_49418: ; 49418
Palette_TextBG7: ; 49418
RGB 31, 31, 31
RGB 08, 19, 28
RGB 05, 05, 16
@@ -12400,23 +11992,23 @@ CheckSave:: ; 4cffe
INCLUDE "engine/map_triggers.asm"
Function4d15b:: ; 4d15b
ld hl, wc608
_LoadMapPart:: ; 4d15b
ld hl, wMisc
ld a, [wMetatileStandingY]
and a
jr z, .skip
ld bc, $30
jr z, .top_row
ld bc, WMISC_WIDTH * 2
add hl, bc
.skip
.top_row
ld a, [wMetatileStandingX]
and a
jr z, .next_dw
jr z, .left_column
rept 2
inc hl
endr
.next_dw
.left_column
decoord 0, 0
ld b, SCREEN_HEIGHT
.loop
@@ -14362,7 +13954,7 @@ DrawHP: ; 50b10
ld c, e
.asm_50b41
predef DrawPartyMenuHPBar
predef ComputeHPBarPixels
ld a, 6
ld d, a
ld c, a
@@ -15065,7 +14657,7 @@ ENDM
_SwitchPartyMons:
ld a, [wd0e3]
dec a
ld [wd1ec], a
ld [Buffer3], a
ld b, a
ld a, [MenuSelection2]
dec a
@@ -15073,7 +14665,7 @@ _SwitchPartyMons:
cp b
jr z, .skip
call .SwapMonAndMail
ld a, [wd1ec]
ld a, [Buffer3]
call .ClearSprite
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
call .ClearSprite