callba/callab → farcall/callfar
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@@ -61,7 +61,7 @@ BattleAnimRunScript: ; cc11c
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and a
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jr nz, .hi_byte
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callba CheckBattleScene
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farcall CheckBattleScene
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jr c, .disabled
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call BattleAnimClearHud
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@@ -169,7 +169,7 @@ BattleAnimRestoreHuds: ; cc1bb
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ld hl, UpdateBattleHuds
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ld a, BANK(UpdatePlayerHUD)
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rst FarCall ; Why the heck is this a callab?
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rst FarCall ; Why not "call UpdateBattleHuds"?
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pop af
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ld [rSVBK], a
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@@ -907,7 +907,7 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
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ret
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BattleAnimCmd_CheckPokeball: ; cc5d0 (33:45d0)
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callab GetPokeBallWobble
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callfar GetPokeBallWobble
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ld a, c
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ld [BattleAnimVar], a
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ret
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@@ -1128,11 +1128,11 @@ BattleAnimCmd_DropSub: ; cc750 (33:4750)
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and a
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jr z, .player
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callab DropEnemySub
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callfar DropEnemySub
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jr .done
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.player
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callab DropPlayerSub
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callfar DropPlayerSub
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.done
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pop af
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@@ -1221,7 +1221,7 @@ BattleAnimCmd_Sound: ; cc7cd (33:47cd)
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call GetBattleAnimByte
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ld e, a
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ld d, 0
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callab PlayStereoSFX
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callfar PlayStereoSFX
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ret
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; cc7f8 (33:47f8)
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@@ -1311,7 +1311,7 @@ endr
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ld a, 1
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ld [wStereoPanningMask], a
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callab _PlayCryHeader
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callfar _PlayCryHeader
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.done
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pop af
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