callba/callab → farcall/callfar

This commit is contained in:
Remy Oukaour
2017-12-24 12:47:30 -05:00
parent d787c66374
commit c66d195089
170 changed files with 1751 additions and 1751 deletions

View File

@@ -61,7 +61,7 @@ BattleAnimRunScript: ; cc11c
and a
jr nz, .hi_byte
callba CheckBattleScene
farcall CheckBattleScene
jr c, .disabled
call BattleAnimClearHud
@@ -169,7 +169,7 @@ BattleAnimRestoreHuds: ; cc1bb
ld hl, UpdateBattleHuds
ld a, BANK(UpdatePlayerHUD)
rst FarCall ; Why the heck is this a callab?
rst FarCall ; Why not "call UpdateBattleHuds"?
pop af
ld [rSVBK], a
@@ -907,7 +907,7 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
ret
BattleAnimCmd_CheckPokeball: ; cc5d0 (33:45d0)
callab GetPokeBallWobble
callfar GetPokeBallWobble
ld a, c
ld [BattleAnimVar], a
ret
@@ -1128,11 +1128,11 @@ BattleAnimCmd_DropSub: ; cc750 (33:4750)
and a
jr z, .player
callab DropEnemySub
callfar DropEnemySub
jr .done
.player
callab DropPlayerSub
callfar DropPlayerSub
.done
pop af
@@ -1221,7 +1221,7 @@ BattleAnimCmd_Sound: ; cc7cd (33:47cd)
call GetBattleAnimByte
ld e, a
ld d, 0
callab PlayStereoSFX
callfar PlayStereoSFX
ret
; cc7f8 (33:47f8)
@@ -1311,7 +1311,7 @@ endr
ld a, 1
ld [wStereoPanningMask], a
callab _PlayCryHeader
callfar _PlayCryHeader
.done
pop af