callba/callab → farcall/callfar
This commit is contained in:
@@ -1016,7 +1016,7 @@ IgnoreSleepOnly: ; 3451f
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BattleCommand_UsedMoveText: ; 34541
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; usedmovetext
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callba DisplayUsedMoveText
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farcall DisplayUsedMoveText
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ret
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; 34548
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@@ -1385,14 +1385,14 @@ BattleCommand_Stab: ; 346d2
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push hl
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push de
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push bc
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callba DoWeatherModifiers
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farcall DoWeatherModifiers
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pop bc
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pop de
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pop hl
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push de
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push bc
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callba DoBadgeTypeBoosts
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farcall DoBadgeTypeBoosts
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pop bc
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pop de
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@@ -3862,7 +3862,7 @@ BattleCommand_Counter: ; 35813
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ret z
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ld b, a
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callab GetMoveEffect
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callfar GetMoveEffect
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ld a, b
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cp EFFECT_COUNTER
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ret z
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@@ -4068,7 +4068,7 @@ BattleCommand_PainSplit: ; 35926
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call ResetDamage
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hlcoord 2, 2
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predef AnimateHPBar
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callba _UpdateBattleHUDs
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farcall _UpdateBattleHUDs
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ld hl, SharedPainText
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jp StdBattleTextBox
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@@ -4518,7 +4518,7 @@ BattleCommand_SleepTalk: ; 35b33
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push bc
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ld b, a
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callab GetMoveEffect
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callfar GetMoveEffect
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ld a, b
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pop bc
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@@ -4747,7 +4747,7 @@ PlayFXAnimID: ; 35d08
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ld c, 3
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call DelayFrames
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callab PlayBattleAnim
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callfar PlayBattleAnim
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ret
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@@ -5017,7 +5017,7 @@ BattleCommand_SleepTarget: ; 35e5c
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ld hl, FellAsleepText
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call StdBattleTextBox
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callba UseHeldStatusHealingItem
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farcall UseHeldStatusHealingItem
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jp z, OpponentCantMove
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ret
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@@ -5094,7 +5094,7 @@ BattleCommand_PoisonTarget: ; 35eee
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ld hl, WasPoisonedText
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call StdBattleTextBox
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callba UseHeldStatusHealingItem
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farcall UseHeldStatusHealingItem
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ret
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; 35f2c
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@@ -5179,7 +5179,7 @@ BattleCommand_Poison: ; 35f2c
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call StdBattleTextBox
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.finished
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callba UseHeldStatusHealingItem
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farcall UseHeldStatusHealingItem
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ret
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.failed
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@@ -5382,7 +5382,7 @@ BattleCommand_BurnTarget: ; 3608c
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ld hl, WasBurnedText
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call StdBattleTextBox
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callba UseHeldStatusHealingItem
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farcall UseHeldStatusHealingItem
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ret
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; 360dd
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@@ -5455,7 +5455,7 @@ BattleCommand_FreezeTarget: ; 36102
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ld hl, WasFrozenText
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call StdBattleTextBox
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callba UseHeldStatusHealingItem
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farcall UseHeldStatusHealingItem
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ret nz
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call OpponentCantMove
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@@ -6816,7 +6816,7 @@ BattleCommand_ForceSwitch: ; 3680f
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ld a, d
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inc a
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ld [wEnemySwitchMonIndex], a
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callab ForceEnemySwitch
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callfar ForceEnemySwitch
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ld hl, DraggedOutText
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call StdBattleTextBox
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@@ -8081,7 +8081,7 @@ BattleCommand_LeechSeed: ; 36f9d
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BattleCommand_Splash: ; 36fe1
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call AnimateCurrentMove
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callba TrainerRankings_Splash
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farcall TrainerRankings_Splash
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jp PrintNothingHappened
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; 36fed
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@@ -8285,7 +8285,7 @@ BattleCommand_Conversion: ; 3707f
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inc de
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ld [de], a
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ld [wNamedObjectIndexBuffer], a
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callba GetTypeName
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farcall GetTypeName
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call AnimateCurrentMove
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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@@ -8608,7 +8608,7 @@ CheckSubstituteOpp: ; 37378
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BattleCommand_Selfdestruct: ; 37380
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callba TrainerRankings_Selfdestruct
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farcall TrainerRankings_Selfdestruct
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld [wNumHits], a
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ld c, 3
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@@ -8632,8 +8632,8 @@ BattleCommand_Selfdestruct: ; 37380
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res SUBSTATUS_DESTINY_BOND, [hl]
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call _CheckBattleScene
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ret nc
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callba DrawPlayerHUD
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callba DrawEnemyHUD
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farcall DrawPlayerHUD
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farcall DrawEnemyHUD
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call WaitBGMap
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jp RefreshBattleHuds
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@@ -9032,13 +9032,13 @@ BattleCommand_BatonPass: ; 379c9
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; Transition into switchmon menu
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call LoadStandardMenuDataHeader
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callba SetUpBattlePartyMenu_NoLoop
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farcall SetUpBattlePartyMenu_NoLoop
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callba ForcePickSwitchMonInBattle
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farcall ForcePickSwitchMonInBattle
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; Return to battle scene
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call ClearPalettes
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callba _LoadBattleFontsHPBar
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farcall _LoadBattleFontsHPBar
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call CloseWindow
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call ClearSprites
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hlcoord 1, 0
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@@ -9050,7 +9050,7 @@ BattleCommand_BatonPass: ; 379c9
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call BatonPass_LinkPlayerSwitch
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; Mobile link battles handle entrances differently
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callba CheckMobileBattleError
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farcall CheckMobileBattleError
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jp c, EndMoveEffect
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ld hl, PassedBattleMonEntrance
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@@ -9075,7 +9075,7 @@ BattleCommand_BatonPass: ; 379c9
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call BatonPass_LinkEnemySwitch
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; Mobile link battles handle entrances differently
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callba CheckMobileBattleError
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farcall CheckMobileBattleError
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jp c, EndMoveEffect
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; Passed enemy PartyMon entrance
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@@ -9403,7 +9403,7 @@ BattleCommand_TimeBasedHealContinue: ; 37b7e
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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callab RestoreHP
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callfar RestoreHP
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call BattleCommand_SwitchTurn
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call UpdateUserInParty
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@@ -9433,7 +9433,7 @@ BattleCommand_HiddenPower: ; 37be8
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ld a, [AttackMissed]
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and a
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ret nz
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callba HiddenPowerDamage
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farcall HiddenPowerDamage
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ret
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; 37bf4
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@@ -9475,14 +9475,14 @@ BattleCommand_BellyDrum: ; 37c1a
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and a
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jr nz, .failed
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callab GetHalfMaxHP
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callab CheckUserHasEnoughHP
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callfar GetHalfMaxHP
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callfar CheckUserHasEnoughHP
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jr nc, .failed
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push bc
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call AnimateCurrentMove
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pop bc
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callab SubtractHPFromUser
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callfar SubtractHPFromUser
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call UpdateUserInParty
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ld a, 5
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@@ -9568,7 +9568,7 @@ BattleCommand_MirrorCoat: ; 37c95
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ret z
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ld b, a
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callab GetMoveEffect
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callfar GetMoveEffect
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ld a, b
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cp EFFECT_MIRROR_COAT
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ret z
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@@ -9914,7 +9914,7 @@ PlayUserBattleAnim: ; 37e47
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push hl
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push de
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push bc
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callab PlayBattleAnim
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callfar PlayBattleAnim
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pop bc
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pop de
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pop hl
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@@ -9936,7 +9936,7 @@ PlayOpponentBattleAnim: ; 37e54
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push bc
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call BattleCommand_SwitchTurn
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callab PlayBattleAnim
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callfar PlayBattleAnim
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call BattleCommand_SwitchTurn
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pop bc
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@@ -10035,21 +10035,21 @@ GetMoveByte: ; 37ebb
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DisappearUser: ; 37ec0
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callba _DisappearUser
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farcall _DisappearUser
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ret
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; 37ec7
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AppearUserLowerSub: ; 37ec7
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callba _AppearUserLowerSub
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farcall _AppearUserLowerSub
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ret
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; 37ece
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AppearUserRaiseSub: ; 37ece
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callba _AppearUserRaiseSub
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farcall _AppearUserRaiseSub
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ret
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; 37ed5
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@@ -10060,7 +10060,7 @@ _CheckBattleScene: ; 37ed5
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push hl
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push de
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push bc
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callba CheckBattleScene
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farcall CheckBattleScene
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pop bc
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pop de
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pop hl
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