callba/callab → farcall/callfar

This commit is contained in:
Remy Oukaour
2017-12-24 12:47:30 -05:00
parent d787c66374
commit c66d195089
170 changed files with 1751 additions and 1751 deletions

View File

@@ -1016,7 +1016,7 @@ IgnoreSleepOnly: ; 3451f
BattleCommand_UsedMoveText: ; 34541
; usedmovetext
callba DisplayUsedMoveText
farcall DisplayUsedMoveText
ret
; 34548
@@ -1385,14 +1385,14 @@ BattleCommand_Stab: ; 346d2
push hl
push de
push bc
callba DoWeatherModifiers
farcall DoWeatherModifiers
pop bc
pop de
pop hl
push de
push bc
callba DoBadgeTypeBoosts
farcall DoBadgeTypeBoosts
pop bc
pop de
@@ -3862,7 +3862,7 @@ BattleCommand_Counter: ; 35813
ret z
ld b, a
callab GetMoveEffect
callfar GetMoveEffect
ld a, b
cp EFFECT_COUNTER
ret z
@@ -4068,7 +4068,7 @@ BattleCommand_PainSplit: ; 35926
call ResetDamage
hlcoord 2, 2
predef AnimateHPBar
callba _UpdateBattleHUDs
farcall _UpdateBattleHUDs
ld hl, SharedPainText
jp StdBattleTextBox
@@ -4518,7 +4518,7 @@ BattleCommand_SleepTalk: ; 35b33
push bc
ld b, a
callab GetMoveEffect
callfar GetMoveEffect
ld a, b
pop bc
@@ -4747,7 +4747,7 @@ PlayFXAnimID: ; 35d08
ld c, 3
call DelayFrames
callab PlayBattleAnim
callfar PlayBattleAnim
ret
@@ -5017,7 +5017,7 @@ BattleCommand_SleepTarget: ; 35e5c
ld hl, FellAsleepText
call StdBattleTextBox
callba UseHeldStatusHealingItem
farcall UseHeldStatusHealingItem
jp z, OpponentCantMove
ret
@@ -5094,7 +5094,7 @@ BattleCommand_PoisonTarget: ; 35eee
ld hl, WasPoisonedText
call StdBattleTextBox
callba UseHeldStatusHealingItem
farcall UseHeldStatusHealingItem
ret
; 35f2c
@@ -5179,7 +5179,7 @@ BattleCommand_Poison: ; 35f2c
call StdBattleTextBox
.finished
callba UseHeldStatusHealingItem
farcall UseHeldStatusHealingItem
ret
.failed
@@ -5382,7 +5382,7 @@ BattleCommand_BurnTarget: ; 3608c
ld hl, WasBurnedText
call StdBattleTextBox
callba UseHeldStatusHealingItem
farcall UseHeldStatusHealingItem
ret
; 360dd
@@ -5455,7 +5455,7 @@ BattleCommand_FreezeTarget: ; 36102
ld hl, WasFrozenText
call StdBattleTextBox
callba UseHeldStatusHealingItem
farcall UseHeldStatusHealingItem
ret nz
call OpponentCantMove
@@ -6816,7 +6816,7 @@ BattleCommand_ForceSwitch: ; 3680f
ld a, d
inc a
ld [wEnemySwitchMonIndex], a
callab ForceEnemySwitch
callfar ForceEnemySwitch
ld hl, DraggedOutText
call StdBattleTextBox
@@ -8081,7 +8081,7 @@ BattleCommand_LeechSeed: ; 36f9d
BattleCommand_Splash: ; 36fe1
call AnimateCurrentMove
callba TrainerRankings_Splash
farcall TrainerRankings_Splash
jp PrintNothingHappened
; 36fed
@@ -8285,7 +8285,7 @@ BattleCommand_Conversion: ; 3707f
inc de
ld [de], a
ld [wNamedObjectIndexBuffer], a
callba GetTypeName
farcall GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -8608,7 +8608,7 @@ CheckSubstituteOpp: ; 37378
BattleCommand_Selfdestruct: ; 37380
callba TrainerRankings_Selfdestruct
farcall TrainerRankings_Selfdestruct
ld a, BATTLEANIM_PLAYER_DAMAGE
ld [wNumHits], a
ld c, 3
@@ -8632,8 +8632,8 @@ BattleCommand_Selfdestruct: ; 37380
res SUBSTATUS_DESTINY_BOND, [hl]
call _CheckBattleScene
ret nc
callba DrawPlayerHUD
callba DrawEnemyHUD
farcall DrawPlayerHUD
farcall DrawEnemyHUD
call WaitBGMap
jp RefreshBattleHuds
@@ -9032,13 +9032,13 @@ BattleCommand_BatonPass: ; 379c9
; Transition into switchmon menu
call LoadStandardMenuDataHeader
callba SetUpBattlePartyMenu_NoLoop
farcall SetUpBattlePartyMenu_NoLoop
callba ForcePickSwitchMonInBattle
farcall ForcePickSwitchMonInBattle
; Return to battle scene
call ClearPalettes
callba _LoadBattleFontsHPBar
farcall _LoadBattleFontsHPBar
call CloseWindow
call ClearSprites
hlcoord 1, 0
@@ -9050,7 +9050,7 @@ BattleCommand_BatonPass: ; 379c9
call BatonPass_LinkPlayerSwitch
; Mobile link battles handle entrances differently
callba CheckMobileBattleError
farcall CheckMobileBattleError
jp c, EndMoveEffect
ld hl, PassedBattleMonEntrance
@@ -9075,7 +9075,7 @@ BattleCommand_BatonPass: ; 379c9
call BatonPass_LinkEnemySwitch
; Mobile link battles handle entrances differently
callba CheckMobileBattleError
farcall CheckMobileBattleError
jp c, EndMoveEffect
; Passed enemy PartyMon entrance
@@ -9403,7 +9403,7 @@ BattleCommand_TimeBasedHealContinue: ; 37b7e
call AnimateCurrentMove
call BattleCommand_SwitchTurn
callab RestoreHP
callfar RestoreHP
call BattleCommand_SwitchTurn
call UpdateUserInParty
@@ -9433,7 +9433,7 @@ BattleCommand_HiddenPower: ; 37be8
ld a, [AttackMissed]
and a
ret nz
callba HiddenPowerDamage
farcall HiddenPowerDamage
ret
; 37bf4
@@ -9475,14 +9475,14 @@ BattleCommand_BellyDrum: ; 37c1a
and a
jr nz, .failed
callab GetHalfMaxHP
callab CheckUserHasEnoughHP
callfar GetHalfMaxHP
callfar CheckUserHasEnoughHP
jr nc, .failed
push bc
call AnimateCurrentMove
pop bc
callab SubtractHPFromUser
callfar SubtractHPFromUser
call UpdateUserInParty
ld a, 5
@@ -9568,7 +9568,7 @@ BattleCommand_MirrorCoat: ; 37c95
ret z
ld b, a
callab GetMoveEffect
callfar GetMoveEffect
ld a, b
cp EFFECT_MIRROR_COAT
ret z
@@ -9914,7 +9914,7 @@ PlayUserBattleAnim: ; 37e47
push hl
push de
push bc
callab PlayBattleAnim
callfar PlayBattleAnim
pop bc
pop de
pop hl
@@ -9936,7 +9936,7 @@ PlayOpponentBattleAnim: ; 37e54
push bc
call BattleCommand_SwitchTurn
callab PlayBattleAnim
callfar PlayBattleAnim
call BattleCommand_SwitchTurn
pop bc
@@ -10035,21 +10035,21 @@ GetMoveByte: ; 37ebb
DisappearUser: ; 37ec0
callba _DisappearUser
farcall _DisappearUser
ret
; 37ec7
AppearUserLowerSub: ; 37ec7
callba _AppearUserLowerSub
farcall _AppearUserLowerSub
ret
; 37ece
AppearUserRaiseSub: ; 37ece
callba _AppearUserRaiseSub
farcall _AppearUserRaiseSub
ret
; 37ed5
@@ -10060,7 +10060,7 @@ _CheckBattleScene: ; 37ed5
push hl
push de
push bc
callba CheckBattleScene
farcall CheckBattleScene
pop bc
pop de
pop hl