Comment on changeblock ids
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@@ -28,13 +28,13 @@ BurnedTower1F_MapScripts:
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.HoleAndLadder:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .Next
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changeblock 10, 8, $32 ; hole
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.Next:
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iftrue .KeepHoleOpen
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changeblock 10, 8, $32 ; floor
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.KeepHoleOpen:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .Done
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iftrue .HideBasement
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changeblock 6, 14, $09 ; ladder
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.Done:
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.HideBasement:
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return
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.MeetEusine:
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@@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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playsound SFX_ENTER_DOOR
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waitsfx
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changeblock 10, 8, $25
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changeblock 10, 8, $25 ; hole
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reloadmappart
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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