Comment on changeblock ids
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@@ -22,13 +22,13 @@ LancesRoom_MapScripts:
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.LancesRoomDoors:
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checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
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changeblock 4, 22, $34
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.KeepDoorsClosed:
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iffalse .KeepEntranceOpen
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changeblock 4, 22, $34 ; wall
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.KeepEntranceOpen:
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checkevent EVENT_LANCES_ROOM_EXIT_OPEN
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iffalse .OpenDoors
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changeblock 4, 0, $0b
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.OpenDoors:
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iffalse .KeepExitClosed
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changeblock 4, 0, $0b ; open door
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.KeepExitClosed:
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return
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.LancesDoorLocksBehindYou:
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@@ -36,7 +36,7 @@ LancesRoom_MapScripts:
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 22, $34
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changeblock 4, 22, $34 ; wall
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reloadmappart
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closetext
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setscene 1
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@@ -69,7 +69,7 @@ LanceScript_0x180e7b:
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 0, $0b
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changeblock 4, 0, $0b ; open door
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reloadmappart
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closetext
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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