Comment on changeblock ids
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@@ -20,21 +20,21 @@ WillsRoom_MapScripts:
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.WillsRoomDoors:
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checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
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changeblock 4, 14, $2a
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.KeepDoorsClosed:
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse .OpenDoors
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changeblock 4, 2, $16
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.OpenDoors:
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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return
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.WillsDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x18052c
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applymovement PLAYER, WillsRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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reloadmappart
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closetext
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setscene 1
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@@ -46,7 +46,7 @@ WillScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue WillScript_0x180526
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iftrue WillScript_AfterBattle
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writetext WillScript_WillBeforeText
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waitbutton
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closetext
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@@ -60,20 +60,20 @@ WillScript_Battle:
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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reloadmappart
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closetext
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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waitsfx
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end
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WillScript_0x180526:
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WillScript_AfterBattle:
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writetext WillScript_WillDefeatText
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waitbutton
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closetext
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end
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MovementData_0x18052c:
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WillsRoom_EnterMovement:
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step UP
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step UP
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step UP
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