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10
main.asm
10
main.asm
@@ -35575,7 +35575,7 @@ INCLUDE "trainers/attributes.asm"
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ReadTrainerParty: ; 39771
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ret nz
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@@ -35906,7 +35906,7 @@ endr
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Battle_GetTrainerName:: ; 39939
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ld hl, wd26b
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jp nz, CopyTrainerName
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@@ -36818,7 +36818,9 @@ endr
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.ApplyLayers
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ld hl, TrainerClassAttributes + 3
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ld a, [wcfc0]
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; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner)
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; so we have always the same AI, regardless of the loaded cass of trainer
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ld a, [InBattleTowerBattle]
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bit 0, a
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jr nz, .asm_4412f
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@@ -87453,7 +87455,7 @@ DoBadgeTypeBoosts: ; fbe24
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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