Battle Tower scripts and text labels
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@@ -47,23 +47,23 @@ BattleTowerHallway_MapScriptHeader:
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if_equal 8, .L70L80
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if_equal 9, .L90L100
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if_equal 10, .L90L100
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applymovement $2, MovementData_0x9e57a
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applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room
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jump .EnterBattleRoom
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.L30L40: ; 0x9f603
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applymovement $2, MovementData_0x9e57c
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applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room
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jump .EnterBattleRoom
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.L50L60: ; 0x9f60a
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applymovement $2, MovementData_0x9e586
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applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room
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jump .EnterBattleRoom
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.L70L80: ; 0x9f611
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applymovement $2, MovementData_0x9e584
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applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room
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jump .EnterBattleRoom
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.L90L100: ; 0x9f618
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applymovement $2, MovementData_0x9e582
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applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room
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jump .EnterBattleRoom
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.EnterBattleRoom: ; 0x9f61f
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@@ -73,7 +73,7 @@ BattleTowerHallway_MapScriptHeader:
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waitbutton
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closetext
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stopfollow
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applymovement PLAYER, MovementData_0x9e576
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applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
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warpcheck
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end
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