Battle Tower scripts and text labels

This commit is contained in:
PikalaxALT
2015-11-26 21:05:32 -05:00
parent 01792e00d2
commit c7985e1f3c
46 changed files with 434 additions and 369 deletions

View File

@@ -47,23 +47,23 @@ BattleTowerHallway_MapScriptHeader:
if_equal 8, .L70L80
if_equal 9, .L90L100
if_equal 10, .L90L100
applymovement $2, MovementData_0x9e57a
applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom
.L30L40: ; 0x9f603
applymovement $2, MovementData_0x9e57c
applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom
.L50L60: ; 0x9f60a
applymovement $2, MovementData_0x9e586
applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom
.L70L80: ; 0x9f611
applymovement $2, MovementData_0x9e584
applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom
.L90L100: ; 0x9f618
applymovement $2, MovementData_0x9e582
applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom
.EnterBattleRoom: ; 0x9f61f
@@ -73,7 +73,7 @@ BattleTowerHallway_MapScriptHeader:
waitbutton
closetext
stopfollow
applymovement PLAYER, MovementData_0x9e576
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end