spriteface → objectface, consistent with the other script commands
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@@ -109,7 +109,7 @@ PokecenterNurseScript:
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farwritetext NurseTakePokemonText
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pause 20
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special StubbedTrainerRankings_Healings
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spriteface LAST_TALKED, LEFT
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objectface LAST_TALKED, LEFT
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pause 10
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special HealParty
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playmusic MUSIC_NONE
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@@ -117,7 +117,7 @@ PokecenterNurseScript:
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special HealMachineAnim
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pause 30
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special RestartMapMusic
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spriteface LAST_TALKED, DOWN
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objectface LAST_TALKED, DOWN
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pause 10
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checkphonecall ; elm already called about pokerus
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@@ -134,9 +134,9 @@ PokecenterNurseScript:
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.done
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farwritetext NurseGoodbyeText
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spriteface LAST_TALKED, UP
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objectface LAST_TALKED, UP
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pause 10
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spriteface LAST_TALKED, DOWN
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objectface LAST_TALKED, DOWN
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pause 10
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waitbutton
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@@ -185,7 +185,7 @@ endc
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dw Script_writeobjectxy ; 73
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dw Script_loademote ; 74
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dw Script_showemote ; 75
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dw Script_spriteface ; 76
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dw Script_objectface ; 76
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dw Script_follownotexact ; 77
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dw Script_earthquake ; 78
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dw Script_changemap ; 79
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@@ -1052,7 +1052,7 @@ Script_faceobject:
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call ApplyObjectFacing
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ret
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Script_spriteface:
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Script_objectface:
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; script command 0x76
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; parameters: object_id, facing
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