spriteface → objectface, consistent with the other script commands
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@@ -47,7 +47,7 @@ ElmsLab_MapScripts:
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.WalkUpToElm:
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applymovement PLAYER, ElmsLab_WalkUpToElmMovement
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showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
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spriteface ELMSLAB_ELM, RIGHT
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objectface ELMSLAB_ELM, RIGHT
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opentext
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writetext ElmText_Intro
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.MustSayYes:
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@@ -65,20 +65,20 @@ ElmsLab_MapScripts:
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playsound SFX_GLASS_TING
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pause 30
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showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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opentext
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writetext ElmText_GotAnEmail
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waitbutton
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closetext
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opentext
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spriteface ELMSLAB_ELM, RIGHT
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objectface ELMSLAB_ELM, RIGHT
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writetext ElmText_MissionFromMrPokemon
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waitbutton
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closetext
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applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
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spriteface PLAYER, UP
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objectface PLAYER, UP
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applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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opentext
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writetext ElmText_ChooseAPokemon
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waitbutton
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@@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
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end
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LabTryToLeaveScript:
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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opentext
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writetext LabWhereGoingText
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waitbutton
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@@ -158,7 +158,7 @@ LabTryToLeaveScript:
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CyndaquilPokeBallScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue LookAtElmPokeBallScript
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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refreshscreen
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pokepic CYNDAQUIL
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cry CYNDAQUIL
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@@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
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TotodilePokeBallScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue LookAtElmPokeBallScript
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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refreshscreen
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pokepic TOTODILE
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cry TOTODILE
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@@ -216,7 +216,7 @@ TotodilePokeBallScript:
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ChikoritaPokeBallScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue LookAtElmPokeBallScript
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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refreshscreen
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pokepic CHIKORITA
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cry CHIKORITA
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@@ -248,7 +248,7 @@ DidntChooseStarterScript:
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end
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ElmDirectionsScript:
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spriteface PLAYER, UP
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objectface PLAYER, UP
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opentext
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writetext ElmDirectionsText1
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waitbutton
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@@ -260,12 +260,12 @@ ElmDirectionsScript:
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waitsfx
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waitbutton
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closetext
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spriteface ELMSLAB_ELM, LEFT
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objectface ELMSLAB_ELM, LEFT
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opentext
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writetext ElmDirectionsText2
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waitbutton
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closetext
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spriteface ELMSLAB_ELM, DOWN
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objectface ELMSLAB_ELM, DOWN
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opentext
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writetext ElmDirectionsText3
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waitbutton
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@@ -457,14 +457,14 @@ ElmJumpRightScript:
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AideScript_WalkPotion1:
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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scall AideScript_GivePotion
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
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end
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AideScript_WalkPotion2:
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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scall AideScript_GivePotion
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
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end
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@@ -482,14 +482,14 @@ AideScript_GivePotion:
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AideScript_WalkBalls1:
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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scall AideScript_GiveYouBalls
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
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end
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AideScript_WalkBalls2:
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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scall AideScript_GiveYouBalls
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
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end
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@@ -550,7 +550,7 @@ MeetCopScript2:
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MeetCopScript:
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applymovement PLAYER, MeetCopScript_WalkUp
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CopScript:
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spriteface ELMSLAB_OFFICER, LEFT
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objectface ELMSLAB_OFFICER, LEFT
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opentext
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writetext ElmsLabOfficerText1
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buttonsound
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