spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

View File

@@ -54,13 +54,13 @@ PlateauRivalBattle1:
ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
jump PlateauRivalBattleCommon
PlateauRivalBattle2:
@@ -75,13 +75,13 @@ PlateauRivalBattle2:
ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
PlateauRivalBattleCommon:
opentext
writetext PlateauRivalText1
@@ -125,7 +125,7 @@ PlateauRivalPostBattle:
writetext PlateauRivalText2
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_DEFAULT