spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

View File

@@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
objectface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext
writetext Text_WhatDoYouThinkYoureDoing
@@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
objectface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
@@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1
waitbutton
closetext
spriteface NEWBARKTOWN_SILVER, LEFT
objectface NEWBARKTOWN_SILVER, LEFT
opentext
writetext NewBarkTownRivalText2
waitbutton
@@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
spriteface NEWBARKTOWN_SILVER, DOWN
objectface NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT