spriteface → objectface, consistent with the other script commands
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@@ -23,7 +23,7 @@ RadioTower5F_MapScripts:
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end
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FakeDirectorScript:
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spriteface RADIOTOWER5F_DIRECTOR, UP
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objectface RADIOTOWER5F_DIRECTOR, UP
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showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
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opentext
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writetext FakeDirectorTextBefore1
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@@ -79,7 +79,7 @@ TrainerExecutivef1:
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RadioTower5FRocketBossScene:
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applymovement PLAYER, MovementData_0x60125
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playmusic MUSIC_ROCKET_ENCOUNTER
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spriteface RADIOTOWER5F_ROCKET, RIGHT
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objectface RADIOTOWER5F_ROCKET, RIGHT
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opentext
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writetext RadioTower5FRocketBossBeforeText
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waitbutton
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@@ -116,7 +116,7 @@ RadioTower5FRocketBossScene:
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moveobject RADIOTOWER5F_DIRECTOR, 12, 0
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appear RADIOTOWER5F_DIRECTOR
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applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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opentext
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writetext RadioTower5FDirectorThankYouText
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buttonsound
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