spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi
2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

View File

@@ -85,8 +85,8 @@ Route32CooltrainerMContinueScene:
end
Route32CooltrainerMStopsYouScene:
spriteface ROUTE32_COOLTRAINER_M, LEFT
spriteface PLAYER, RIGHT
objectface ROUTE32_COOLTRAINER_M, LEFT
objectface PLAYER, RIGHT
opentext
writetext Route32CooltrainerMText_WhatsTheHurry
waitbutton
@@ -94,7 +94,7 @@ Route32CooltrainerMStopsYouScene:
follow PLAYER, ROUTE32_COOLTRAINER_M
applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall Route32CooltrainerMContinueScene
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
@@ -118,8 +118,8 @@ Route32RoarTMGuyScript:
end
Route32WannaBuyASlowpokeTailScript:
spriteface ROUTE32_FISHER4, DOWN
spriteface PLAYER, UP
objectface ROUTE32_FISHER4, DOWN
objectface PLAYER, UP
jump _OfferToSellSlowpokeTail
SlowpokeTailSalesmanScript: