Battle data goes in data/battle/
TreeMons, like fish groups, have constants
This commit is contained in:
@@ -20,8 +20,14 @@ TREEMON_SLEEP_TURNS EQU 7
|
||||
; default move priority
|
||||
BASE_PRIORITY EQU 1
|
||||
|
||||
; PlayerStatLevels and EnemyStatLevels indexes
|
||||
; used for GetStatName
|
||||
; type effectiveness factors, scaled by 10
|
||||
SUPER_EFFECTIVE EQU 20
|
||||
EFFECTIVE EQU 10
|
||||
NOT_VERY_EFFECTIVE EQU 05
|
||||
NO_EFFECT EQU 00
|
||||
|
||||
; PlayerStatLevels and EnemyStatLevels indexes (see wram.asm)
|
||||
; GetStatName arguments (see data/battle/stat_names.asm)
|
||||
const_def
|
||||
const ATTACK
|
||||
const DEFENSE
|
||||
|
Reference in New Issue
Block a user