Battle data goes in data/battle/

TreeMons, like fish groups, have constants
This commit is contained in:
Remy Oukaour
2018-01-10 17:30:27 -05:00
parent 28d5169a11
commit c8575823a0
16 changed files with 230 additions and 173 deletions

View File

@@ -20,8 +20,14 @@ TREEMON_SLEEP_TURNS EQU 7
; default move priority
BASE_PRIORITY EQU 1
; PlayerStatLevels and EnemyStatLevels indexes
; used for GetStatName
; type effectiveness factors, scaled by 10
SUPER_EFFECTIVE EQU 20
EFFECTIVE EQU 10
NOT_VERY_EFFECTIVE EQU 05
NO_EFFECT EQU 00
; PlayerStatLevels and EnemyStatLevels indexes (see wram.asm)
; GetStatName arguments (see data/battle/stat_names.asm)
const_def
const ATTACK
const DEFENSE