Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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data/battle/stat_multipliers.asm
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17
data/battle/stat_multipliers.asm
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; Multiplier ratios for all stats from modifier -6 to +6
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; (except accuracy, see data/battle/accuracy_multipliers.asm)
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StatLevelMultipliers:
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db 25, 100 ; -6 = 25%
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db 28, 100 ; -5 = 28%
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db 33, 100 ; -4 = 33%
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db 40, 100 ; -3 = 40%
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db 50, 100 ; -2 = 50%
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db 66, 100 ; -1 = 66%
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db 1, 1 ; 0 = 100%
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db 15, 10 ; +1 = 150%
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db 2, 1 ; +2 = 200%
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db 25, 10 ; +3 = 250%
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db 3, 1 ; +4 = 300%
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db 35, 10 ; +5 = 350%
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db 4, 1 ; +6 = 400%
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