More sprite movement data flag constants
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@@ -63,6 +63,15 @@ LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
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HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
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OVERHEAD EQU 1 << OVERHEAD_F
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; object_struct OBJECT_PALETTE bit flags
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WALK_ON_WATER_F EQU 5
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STRENGTH_BOULDER_F EQU 6
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BIG_OBJECT_F EQU 7
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WALK_ON_WATER EQU 1 << WALK_ON_WATER_F
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STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
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BIG_OBJECT EQU 1 << BIG_OBJECT_F
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; map_object struct members (see macros/wram.asm)
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const_def
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const MAPOBJECT_OBJECT_STRUCT_ID ; 0
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