More sprite movement data flag constants

This commit is contained in:
Rangi
2018-05-23 19:06:04 -04:00
parent c5d18de8ff
commit c85b32ed80
5 changed files with 21 additions and 12 deletions

View File

@@ -63,6 +63,15 @@ LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
OVERHEAD EQU 1 << OVERHEAD_F
; object_struct OBJECT_PALETTE bit flags
WALK_ON_WATER_F EQU 5
STRENGTH_BOULDER_F EQU 6
BIG_OBJECT_F EQU 7
WALK_ON_WATER EQU 1 << WALK_ON_WATER_F
STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
BIG_OBJECT EQU 1 << BIG_OBJECT_F
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0