rename RNG to Random
also fix 'Far' naming scheme for BattleRandom this was a long time coming
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@@ -166,7 +166,7 @@ ParkBall: ; e8a2
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.asm_e98e
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ld b, a
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ld [MagikarpLength], a
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call RNG
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call Random
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cp b
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ld a, $0
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