rename RNG to Random
also fix 'Far' naming scheme for BattleRandom this was a long time coming
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@@ -39,7 +39,7 @@ Fish: ; 9241a
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; Fish for monsters with rod b from encounter data in FishGroup at hl.
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; Return monster e at level d.
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call RNG
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call Random
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; Got a bite?
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cp [hl]
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@@ -59,7 +59,7 @@ Fish: ; 9241a
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ld l, a
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; Encounter chance for this monster:
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call RNG
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call Random
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.CheckEncounter
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cp [hl]
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