SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -82,7 +82,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_ITEM_TREE ; 01
const SPRITEMOVEDATA_STILL ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04