SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -132,4 +132,4 @@ OlivineLighthouse3F_MapEvents:
object_event 9, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSailorTerrell, -1
object_event 13, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanPreston, -1
object_event 3, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperTheo, -1
object_event 8, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse3FEther, EVENT_OLIVINE_LIGHTHOUSE_3F_ETHER
object_event 8, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse3FEther, EVENT_OLIVINE_LIGHTHOUSE_3F_ETHER