SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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@@ -21,4 +21,4 @@ TinTower3F_MapEvents:
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db 0 ; bg events
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db 1 ; object events
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object_event 3, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL
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object_event 3, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL
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