SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -35,6 +35,6 @@ TinTower4F_MapEvents:
bg_event 11, 6, BGEVENT_ITEM, TinTower4FHiddenMaxPotion
db 3 ; object events
object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL
object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP
object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE
object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL
object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP
object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE