SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

This commit is contained in:
Rangi
2018-01-30 22:12:53 -05:00
parent 72cdcb621c
commit cb733954c6
102 changed files with 239 additions and 239 deletions

View File

@@ -60,9 +60,9 @@ WhirlIslandB1F_MapEvents:
bg_event 2, 23, BGEVENT_ITEM, WhirlIslandB1FHiddenFullRestore
db 6 ; object events
object_event 7, 13, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FFullRestore, EVENT_WHIRL_ISLAND_B1F_FULL_RESTORE
object_event 2, 18, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FCarbos, EVENT_WHIRL_ISLAND_B1F_CARBOS
object_event 33, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FCalcium, EVENT_WHIRL_ISLAND_B1F_CALCIUM
object_event 17, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FNugget, EVENT_WHIRL_ISLAND_B1F_NUGGET
object_event 19, 26, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FEscapeRope, EVENT_WHIRL_ISLAND_B1F_ESCAPE_ROPE
object_event 7, 13, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FFullRestore, EVENT_WHIRL_ISLAND_B1F_FULL_RESTORE
object_event 2, 18, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FCarbos, EVENT_WHIRL_ISLAND_B1F_CARBOS
object_event 33, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FCalcium, EVENT_WHIRL_ISLAND_B1F_CALCIUM
object_event 17, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FNugget, EVENT_WHIRL_ISLAND_B1F_NUGGET
object_event 19, 26, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB1FEscapeRope, EVENT_WHIRL_ISLAND_B1F_ESCAPE_ROPE
object_event 23, 26, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WhirlIslandB1FBoulder, -1