Creation of constants for OBJECT_09 indices

This commit is contained in:
PikalaxALT
2015-11-13 18:59:49 -05:00
parent 01fe51df0c
commit cc8c36ee14
12 changed files with 330 additions and 255 deletions

View File

@@ -2,45 +2,45 @@
INCLUDE "engine/facings.asm"
SpriteMovementData:: ; 4273
; function, facing, ?, ?, ?, ?
db SPRITEMOVEFN_00, DOWN, $01, $02, $00, $00 ; 00
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 01
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $00 ; 02
db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 03
db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, $01, $00, $00, $00 ; 04
db SPRITEMOVEFN_RANDOM_WALK_X, DOWN, $01, $00, $00, $00 ; 05
db SPRITEMOVEFN_STANDING, DOWN, $01, $00, $00, $00 ; 06
db SPRITEMOVEFN_STANDING, UP, $01, $00, $00, $00 ; 07
db SPRITEMOVEFN_STANDING, LEFT, $01, $00, $00, $00 ; 08
db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09
db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 0a
db SPRITEMOVEFN_OBEY_DPAD, DOWN, $01, $02, $00, $00 ; 0b
db SPRITEMOVEFN_08, DOWN, $01, $00, $00, $00 ; 0c
db SPRITEMOVEFN_09, DOWN, $01, $00, $00, $00 ; 0d
db SPRITEMOVEFN_0A, DOWN, $01, $00, $00, $00 ; 0e
db SPRITEMOVEFN_0B, DOWN, $01, $00, $00, $00 ; 0f
db SPRITEMOVEFN_0C, DOWN, $01, $00, $00, $00 ; 10
db SPRITEMOVEFN_0D, DOWN, $01, $00, $00, $00 ; 11
db SPRITEMOVEFN_0E, DOWN, $01, $00, $00, $00 ; 12
db SPRITEMOVEFN_FOLLOW, DOWN, $01, $02, $00, $00 ; 13
db SPRITEMOVEFN_SCRIPTED, DOWN, $01, $02, $00, $00 ; 14
db SPRITEMOVEFN_BIG_SNORLAX, DOWN, $09, $2e, $01, $c0 ; 15
db SPRITEMOVEFN_BOUNCE, DOWN, $0a, $2e, $00, $00 ; 16
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 17
db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18
db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19
db SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, $01, $02, $00, $00 ; 1a
db SPRITEMOVEFN_13, DOWN, $00, $8e, $01, $00 ; 1b
db SPRITEMOVEFN_14, DOWN, $08, $8e, $02, $00 ; 1c
db SPRITEMOVEFN_17, DOWN, $00, $82, $00, $00 ; 1d
; function, facing, ?, ?, ?, ?
db SPRITEMOVEFN_00, DOWN, $01, $02, $00, $00 ; 00
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 01
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $00 ; 02
db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 03
db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, $01, $00, $00, $00 ; 04
db SPRITEMOVEFN_RANDOM_WALK_X, DOWN, $01, $00, $00, $00 ; 05
db SPRITEMOVEFN_STANDING, DOWN, $01, $00, $00, $00 ; 06
db SPRITEMOVEFN_STANDING, UP, $01, $00, $00, $00 ; 07
db SPRITEMOVEFN_STANDING, LEFT, $01, $00, $00, $00 ; 08
db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09
db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 0a
db SPRITEMOVEFN_OBEY_DPAD, DOWN, $01, $02, $00, $00 ; 0b
db SPRITEMOVEFN_08, DOWN, $01, $00, $00, $00 ; 0c
db SPRITEMOVEFN_09, DOWN, $01, $00, $00, $00 ; 0d
db SPRITEMOVEFN_0A, DOWN, $01, $00, $00, $00 ; 0e
db SPRITEMOVEFN_0B, DOWN, $01, $00, $00, $00 ; 0f
db SPRITEMOVEFN_0C, DOWN, $01, $00, $00, $00 ; 10
db SPRITEMOVEFN_0D, DOWN, $01, $00, $00, $00 ; 11
db SPRITEMOVEFN_0E, DOWN, $01, $00, $00, $00 ; 12
db SPRITEMOVEFN_FOLLOW, DOWN, $01, $02, $00, $00 ; 13
db SPRITEMOVEFN_SCRIPTED, DOWN, $01, $02, $00, $00 ; 14
db SPRITEMOVEFN_BIG_SNORLAX, DOWN, $09, $2e, $01, $c0 ; 15
db SPRITEMOVEFN_BOUNCE, DOWN, $0a, $2e, $00, $00 ; 16
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 17
db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18
db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19
db SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, $01, $02, $00, $00 ; 1a
db SPRITEMOVEFN_13, DOWN, $00, $8e, $01, $00 ; 1b
db SPRITEMOVEFN_14, DOWN, $08, $8e, $02, $00 ; 1c
db SPRITEMOVEFN_17, DOWN, $00, $82, $00, $00 ; 1d
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, $01, $00, $00, $00 ; 1e
db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f
db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20
db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21
db SPRITEMOVEFN_1A, DOWN, $0e, $8e, $01, $00 ; 22
db SPRITEMOVEFN_1B, DOWN, $0f, $8e, $02, $00 ; 23
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24
db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25
db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f
db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20
db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21
db SPRITEMOVEFN_1A, DOWN, $0e, $8e, $01, $00 ; 22
db SPRITEMOVEFN_1B, DOWN, $0f, $8e, $02, $00 ; 23
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24
db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25
; 4357
@@ -156,11 +156,13 @@ Function43f3: ; 43f3
ld a, [hl]
and a
jr z, .zero
ld hl, OBJECT_FLAGS2
add hl, bc
bit 5, [hl]
jr nz, .bit5
cp 1
cp OBJECT_09_VALUE_01
jr z, .one
jr .ok
@@ -178,7 +180,7 @@ Function43f3: ; 43f3
ld a, [hl]
and a
ret z
cp 1
cp OBJECT_09_VALUE_01
ret z
.ok
@@ -892,6 +894,7 @@ IncrementObjectStructField28: ; 47a2
; 47a8
JumptoObjectStructField28: ; 47a8
; anonymous jumptable
ld hl, OBJECT_28
add hl, bc
ld a, [hl]
@@ -931,7 +934,7 @@ Function47bc: ; 47bc
call Function467b
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 47dd
@@ -1037,7 +1040,7 @@ Function47dd: ; 47dd
ld [hl], 1
ld hl, OBJECT_09
add hl, bc
ld [hl], 5
ld [hl], OBJECT_09_VALUE_05
ret
; 487c
@@ -1121,7 +1124,7 @@ Function47dd: ; 47dd
call Function463f
ld hl, OBJECT_09
add hl, bc
ld [hl], $f
ld [hl], OBJECT_09_VALUE_0F
ret
.ok2
@@ -1223,7 +1226,7 @@ Function47dd: ; 47dd
ld [hl], 9
ld hl, OBJECT_09
add hl, bc
ld [hl], 4
ld [hl], OBJECT_09_VALUE_04
ret
; 496e
@@ -1237,7 +1240,7 @@ Function47dd: ; 47dd
ld [hl], 10
ld hl, OBJECT_09
add hl, bc
ld [hl], 4
ld [hl], OBJECT_09_VALUE_04
ret
; 4984
@@ -1274,7 +1277,7 @@ Function47dd: ; 47dd
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], 3
ld [hl], OBJECT_09_VALUE_03
call IncrementObjectStructField27
ret
; 49b8
@@ -1351,7 +1354,7 @@ Function47dd: ; 47dd
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ld [hl], OBJECT_09_VALUE_13
ret
; 4a21
@@ -1372,7 +1375,7 @@ Function47dd: ; 47dd
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ld [hl], OBJECT_09_VALUE_13
ret
; 4a46
@@ -1411,7 +1414,7 @@ endr
ld [hl], e
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ld [hl], OBJECT_09_VALUE_13
ret
; 4a81
@@ -1438,7 +1441,7 @@ endr
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ld [hl], OBJECT_09_VALUE_13
ret
; 4aa8
@@ -1476,7 +1479,7 @@ endr
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], $15
ld [hl], OBJECT_09_VALUE_15
ret
; 4ade
@@ -1512,13 +1515,13 @@ endr
jr z, .load_6
ld hl, OBJECT_09
add hl, bc
ld [hl], 7
ld [hl], OBJECT_09_VALUE_07
ret
.load_6
ld hl, OBJECT_09
add hl, bc
ld [hl], 6
ld [hl], OBJECT_09_VALUE_06
ret
Function4b17: ; 4b17
@@ -1553,37 +1556,38 @@ Function4b2d: ; 4b2d
ld [hl], 1
ld hl, OBJECT_09
add hl, bc
ld [hl], 3
ld [hl], OBJECT_09_VALUE_03
ret
; 4b45
Pointers4b45: ; 4b45
dw Function47bc
dw Function47dd
dw Function4e2b
dw Function4ddd
dw Function4e21
dw Function4e0c
dw Function4e56
dw Function4e47
dw Function4b86
dw Function4bbf
dw Function4e83
dw Function4dff
dw Function4c18
dw Function4c89
dw Function4d14
dw Function4ecd
dw Function4d7e
dw Function4daf
dw Function4dc8
dw Function4f04
dw Function4f33
dw Function4f33
dw Function4f77
dw Function4f7a
dw Function4df0
dw Function4f83
; These pointers use OBJECT_09. See constants/sprite_constants.asm
dw Function47bc ; 00
dw Function47dd ; 01
dw Function4e2b ; 02
dw Function4ddd ; 03
dw Function4e21 ; 04
dw Function4e0c ; 05
dw Function4e56 ; 06
dw Function4e47 ; 07
dw Function4b86 ; 08
dw Function4bbf ; 09
dw Function4e83 ; 0a
dw Function4dff ; 0b
dw Function4c18 ; 0c
dw Function4c89 ; 0d
dw Function4d14 ; 0e
dw Function4ecd ; 0f
dw Function4d7e ; 10
dw Function4daf ; 11
dw Function4dc8 ; 12
dw Function4f04 ; 13
dw Function4f33 ; 14
dw Function4f33 ; 15
dw Function4f77 ; 16
dw Function4f7a ; 17
dw Function4df0 ; 18
dw Function4f83 ; 19
; 4b79
Function4b79: ; 4b79
@@ -1593,7 +1597,7 @@ Function4b79: ; 4b79
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4b86
@@ -1629,7 +1633,7 @@ Function4ba9: ; 4ba9
call Function4600
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4bbf
@@ -1686,7 +1690,7 @@ Function4bfd: ; 4bfd
call Function4600
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4c18
@@ -1762,7 +1766,7 @@ Function4c5d: ; 4c5d
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4c89
@@ -1861,7 +1865,7 @@ Function4d01: ; 4d01
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4d14
@@ -1934,7 +1938,7 @@ Function4d6b: ; 4d6b
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4d7e
@@ -1970,7 +1974,7 @@ Function4d94: ; 4d94
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4daf
@@ -2021,7 +2025,7 @@ Function4ddd: ; 4ddd
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4df0
@@ -2043,7 +2047,7 @@ Function4dff: ; 4dff
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4e0c
@@ -2055,7 +2059,7 @@ Function4e0c: ; 4e0c
Function4e13: ; 4e13
call RestoreDefaultMovement
call Function1a47
call GetInitialFacing
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
@@ -2084,7 +2088,7 @@ Function4e2b: ; 4e2b
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4e47
@@ -2126,7 +2130,7 @@ Function4e65: ; 4e65
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4e83
@@ -2183,7 +2187,7 @@ Function4ec0: ; 4ec0
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4ecd
@@ -2215,7 +2219,7 @@ Function4ecd: ; 4ecd
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4f04
@@ -2347,7 +2351,7 @@ Function4f99: ; 4f99
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ld [hl], OBJECT_09_VALUE_01
ret
; 4fb2
@@ -2404,7 +2408,7 @@ UpdateJumpPosition: ; 4fd5
; 5000
Function5000: ; unscripted?
; copy [wc3de] to [wc2df]
; copy [wc2de] to [wc2df]
ld a, [wc2de]
ld hl, wc2df
ld [hl], a
@@ -3188,7 +3192,7 @@ SetFollowerIfVisible: ; 582c
ld [hl], SPRITEMOVEDATA_FOLLOWING
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ld [hl], OBJECT_09_VALUE_00
ld a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Follower], a
ret
@@ -3328,7 +3332,7 @@ Function58e3: ; 58e3
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ld [hl], OBJECT_09_VALUE_00
ret
; 5903
@@ -3347,7 +3351,7 @@ Function5903: ; 5903
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ld [hl], OBJECT_09_VALUE_00
ret
.standing_movefns