Music and sound effect constants in map events.
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@@ -40,7 +40,7 @@ UnknownScript_0x19c01f: ; 0x19c01f
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2writetext UnknownText_0x19c26f
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closetext
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loadmovesprites
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playmusic $0011
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playmusic MUSIC_SHOW_ME_AROUND
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follow $2, $0
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applymovement $2, MovementData_0x19c195
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loadfont
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@@ -85,7 +85,7 @@ UnknownScript_0x19c01f: ; 0x19c01f
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special $003d
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spriteface $0, $1
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applymovement $2, MovementData_0x19c1cb
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playsound $001f
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playsound SFX_ENTER_DOOR
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disappear $2
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clearevent EVENT_GUIDE_GENT_VISIBLE_IN_CHERRYGROVE
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waitbutton
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@@ -118,7 +118,7 @@ UnknownScript_0x19c0ae: ; 0x19c0ae
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appear $3
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applymovement $3, MovementData_0x19c1ce
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spriteface $0, $3
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playmusic $001f
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playmusic MUSIC_RIVAL_ENCOUNTER
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loadfont
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2writetext UnknownText_0x19c4e2
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closetext
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@@ -163,7 +163,7 @@ UnknownScript_0x19c104: ; 0x19c104
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; 0x19c11a
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UnknownScript_0x19c11a: ; 0x19c11a
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playmusic $0020
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playmusic MUSIC_RIVAL_AFTER
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loadfont
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2writetext UnknownText_0x19c608
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closetext
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@@ -172,13 +172,13 @@ UnknownScript_0x19c11a: ; 0x19c11a
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; 0x19c126
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UnknownScript_0x19c126: ; 0x19c126
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playmusic $0020
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playmusic MUSIC_RIVAL_AFTER
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loadfont
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2writetext UnknownText_0x19c59e
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closetext
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loadmovesprites
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UnknownScript_0x19c12f: ; 0x19c12f
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playsound $0041
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playsound SFX_TACKLE
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applymovement $0, MovementData_0x19c1d4
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spriteface $0, $2
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applymovement $3, MovementData_0x19c1da
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