Better labels/constants for Move Tutor.

This commit is contained in:
IIMarckus
2018-08-16 08:05:21 -06:00
parent 98e670f363
commit cf69876ae5
2 changed files with 16 additions and 16 deletions

View File

@@ -13,7 +13,7 @@
const GOLDENRODCITY_ROCKET4
const GOLDENRODCITY_ROCKET5
const GOLDENRODCITY_ROCKET6
const GOLDENRODCITY_POKEFAN_M2
const GOLDENRODCITY_MOVETUTOR
GoldenrodCity_MapScripts:
db 0 ; scene scripts
@@ -40,13 +40,13 @@ GoldenrodCity_MapScripts:
ifequal WEDNESDAY, .MoveTutorAppear
ifequal SATURDAY, .MoveTutorAppear
.MoveTutorDisappear:
disappear GOLDENRODCITY_POKEFAN_M2
disappear GOLDENRODCITY_MOVETUTOR
return
.MoveTutorAppear:
checkflag ENGINE_DAILY_MOVE_TUTOR
iftrue .MoveTutorDone
appear GOLDENRODCITY_POKEFAN_M2
appear GOLDENRODCITY_MOVETUTOR
.MoveTutorDone:
return
@@ -130,14 +130,14 @@ MoveTutorScript:
closetext
checkcode VAR_FACING
ifequal LEFT, .WalkAroundPlayer
applymovement GOLDENRODCITY_POKEFAN_M2, MovementData_0x198a5f
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a5f
jump .GoInside
.WalkAroundPlayer:
applymovement GOLDENRODCITY_POKEFAN_M2, MovementData_0x198a63
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a63
.GoInside:
playsound SFX_ENTER_DOOR
disappear GOLDENRODCITY_POKEFAN_M2
disappear GOLDENRODCITY_MOVETUTOR
clearevent EVENT_GOLDENROD_GAME_CORNER_MOVE_TUTOR
setflag ENGINE_DAILY_MOVE_TUTOR
waitsfx