enum macros/move_anim.asm, resolve battle/anims.asm function labels
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@@ -5361,13 +5361,14 @@ BattleCommand_FreezeTarget: ; 36102
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callba UseHeldStatusHealingItem
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ret nz
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call OpponentCantMove
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call EndRechargeOpp
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ld hl, wc740
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ld hl, wEnemyJustGotFrozen
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ld a, [hBattleTurn]
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and a
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jr z, .finish
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ld hl, wc73f
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ld hl, wPlayerJustGotFrozen
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.finish
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ld [hl], $1
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ret
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@@ -5582,12 +5583,12 @@ CheckIfStatCanBeRaised: ; 361ef
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StatUpAnimation: ; 36281
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ld bc, wc6fe
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ld bc, wPlayerMinimized
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ld hl, Function3f447
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ld a, [hBattleTurn]
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and a
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jr z, .do_player ; 0x3628a $6
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ld bc, wc6fa
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ld bc, wEnemyMinimized
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ld hl, Function3f486
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.do_player
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ld a, BATTLE_VARS_MOVE_ANIM
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@@ -8338,9 +8339,9 @@ endr
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jr c, .mimic_anims
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ld a, [hBattleTurn]
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and a
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ld a, [wc6fe]
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ld a, [wPlayerMinimized]
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jr z, .got_byte
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ld a, [wc6fa]
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ld a, [wEnemyMinimized]
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.got_byte
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and a
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jr nz, .mimic_anims
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@@ -9528,11 +9529,11 @@ BattleCommand_MirrorCoat: ; 37c95
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BattleCommand_DoubleMinimizeDamage: ; 37ce6
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; doubleminimizedamage
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ld hl, wc6fa
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ld hl, wEnemyMinimized
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ld a, [hBattleTurn]
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and a
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jr z, .ok
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ld hl, wc6fe
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ld hl, wPlayerMinimized
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.ok
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ld a, [hl]
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and a
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