Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
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38
engine/gfx/trademon_frontpic.asm
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38
engine/gfx/trademon_frontpic.asm
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@@ -0,0 +1,38 @@
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GetTrademonFrontpic: ; 4d7fd
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ld a, [wOTTrademonSpecies]
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ld hl, wOTTrademonDVs
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ld de, vTiles2
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push de
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push af
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predef GetUnownLetter
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pop af
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ld [wCurPartySpecies], a
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ld [wCurSpecies], a
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call GetBaseData
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pop de
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predef GetAnimatedFrontpic
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ret
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AnimateTrademonFrontpic: ; 4d81e
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ld a, [wOTTrademonSpecies]
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call IsAPokemon
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ret c
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farcall ShowOTTrademonStats
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ld a, [wOTTrademonSpecies]
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ld [wCurPartySpecies], a
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ld a, [wOTTrademonDVs]
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ld [wTempMonDVs], a
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ld a, [wOTTrademonDVs + 1]
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ld [wTempMonDVs + 1], a
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ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
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ld a, %11100100 ; 3,2,1,0
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call DmgToCgbBGPals
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farcall TradeAnim_ShowGetmonFrontpic
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ld a, [wOTTrademonSpecies]
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ld [wCurPartySpecies], a
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hlcoord 7, 2
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ld d, $0
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ld e, ANIM_MON_TRADE
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predef AnimateFrontpic
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ret
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