Use NAME_LENGTH_JAPANESE more
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@@ -192,7 +192,7 @@ Function4a0c2: ; 4a0c2 (12:60c2)
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call GetSRAMBank
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ld hl, sPlayerData + PlayerName - wPlayerData
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ld de, PlayerName
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ld bc, 6 ; japanese name length
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ld bc, NAME_LENGTH_JAPANESE
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call CopyBytes
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call CloseSRAM
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callba _LoadData
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