Remove Special_ prefix from special routines (close #478)

This commit is contained in:
Rangi
2018-01-24 11:17:05 -05:00
parent 132fe46925
commit d719d318e8
163 changed files with 758 additions and 758 deletions

View File

@@ -33,7 +33,7 @@ TinTower1F_MapScripts:
iftrue .GotRainbowWing
checkevent EVENT_BEAT_ELITE_FOUR
iffalse .FaceBeasts
special Special_BeastsCheck
special BeastsCheck
iffalse .FaceBeasts
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
@@ -49,7 +49,7 @@ TinTower1F_MapScripts:
iftrue .FoughtSuicune
appear TINTOWER1F_SUICUNE
writebyte RAIKOU
special Special_MonCheck
special MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
jump .CheckEntei
@@ -58,7 +58,7 @@ TinTower1F_MapScripts:
disappear TINTOWER1F_RAIKOU
.CheckEntei:
writebyte ENTEI
special Special_MonCheck
special MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
jump .BeastsDone
@@ -87,7 +87,7 @@ TinTower1F_MapScripts:
applymovement PLAYER, TinTowerPlayerMovement1
pause 15
writebyte RAIKOU
special Special_MonCheck
special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT
@@ -100,7 +100,7 @@ TinTower1F_MapScripts:
waitsfx
.Next1:
writebyte ENTEI
special Special_MonCheck
special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT
@@ -164,7 +164,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING
disappear TINTOWER1F_EUSINE
waitsfx
special Special_FadeOutMusic
special FadeOutMusic
pause 20
playmapmusic
end