Remove Special_ prefix from special routines (close #478)
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@@ -33,7 +33,7 @@ TinTower1F_MapScripts:
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iftrue .GotRainbowWing
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checkevent EVENT_BEAT_ELITE_FOUR
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iffalse .FaceBeasts
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special Special_BeastsCheck
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special BeastsCheck
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iffalse .FaceBeasts
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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@@ -49,7 +49,7 @@ TinTower1F_MapScripts:
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iftrue .FoughtSuicune
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appear TINTOWER1F_SUICUNE
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writebyte RAIKOU
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special Special_MonCheck
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special MonCheck
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iftrue .NoRaikou
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appear TINTOWER1F_RAIKOU
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jump .CheckEntei
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@@ -58,7 +58,7 @@ TinTower1F_MapScripts:
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disappear TINTOWER1F_RAIKOU
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.CheckEntei:
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writebyte ENTEI
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special Special_MonCheck
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special MonCheck
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iftrue .NoEntei
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appear TINTOWER1F_ENTEI
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jump .BeastsDone
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@@ -87,7 +87,7 @@ TinTower1F_MapScripts:
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applymovement PLAYER, TinTowerPlayerMovement1
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pause 15
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writebyte RAIKOU
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special Special_MonCheck
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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spriteface PLAYER, LEFT
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@@ -100,7 +100,7 @@ TinTower1F_MapScripts:
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waitsfx
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.Next1:
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writebyte ENTEI
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special Special_MonCheck
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special MonCheck
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iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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spriteface PLAYER, RIGHT
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@@ -164,7 +164,7 @@ TinTower1F_MapScripts:
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playsound SFX_EXIT_BUILDING
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disappear TINTOWER1F_EUSINE
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waitsfx
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special Special_FadeOutMusic
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special FadeOutMusic
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pause 20
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playmapmusic
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end
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