Consistent predef function names

This commit is contained in:
xCrystal
2018-01-02 18:49:25 +01:00
parent b4a49351c1
commit d7970f749a
102 changed files with 549 additions and 548 deletions

View File

@@ -182,7 +182,7 @@ CheckPlayerTurn:
call StdBattleTextBox
call CantMove
call UpdateBattleMonInParty
ld hl, UpdatePlayerHUD
ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -433,7 +433,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call CantMove
call UpdateEnemyMonInParty
ld hl, UpdateEnemyHUD
ld hl, Predef_UpdateEnemyHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -670,7 +670,7 @@ HitConfusion: ; 343a5
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
ld hl, UpdatePlayerHUD
ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -1539,12 +1539,12 @@ BattleCheckTypeMatchup: ; 347c8
ld hl, EnemyMonType1
ld a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
jr z, Predef_CheckTypeMatchup
ld hl, BattleMonType1
CheckTypeMatchup: ; 347d3
Predef_CheckTypeMatchup: ; 347d3
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
; offensive type in a will make this function do the right thing. Since a is overwritten,
; the AI calls Predef_CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
; the offensive type in a will make this function do the right thing. Since a is overwritten,
; this assumption is incorrect. A simple fix would be to load the move type for the
; current move into a in BattleCheckTypeMatchup, before falling through, which is
; consistent with how the rest of the code assumes this code works like.
@@ -2636,7 +2636,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
ld [Buffer6], a
ld h, b
ld l, c
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
call BattleCommand_SwitchTurn
@@ -4049,7 +4049,7 @@ BattleCommand_PainSplit: ; 35926
ld a, $1
ld [wWhichHPBar], a
hlcoord 10, 9
predef AnimateHPBar
predef Predef_AnimateHPBar
ld hl, EnemyMonHP
ld a, [hli]
ld [Buffer4], a
@@ -4064,7 +4064,7 @@ BattleCommand_PainSplit: ; 35926
ld [wWhichHPBar], a
call ResetDamage
hlcoord 2, 2
predef AnimateHPBar
predef Predef_AnimateHPBar
farcall _UpdateBattleHUDs
ld hl, SharedPainText
@@ -4206,7 +4206,7 @@ BattleCommand_Conversion2: ; 359e6
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
predef GetTypeName
predef Predef_GetTypeName
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -4744,7 +4744,7 @@ PlayFXAnimID: ; 35d08
ld c, 3
call DelayFrames
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
ret
@@ -4806,7 +4806,7 @@ EnemyHurtItself: ; 35d1c
hlcoord 2, 2
xor a
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -4866,7 +4866,7 @@ PlayerHurtItself: ; 35d7e
hlcoord 10, 9
ld a, $1
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -5334,7 +5334,7 @@ SapHealth: ; 36011
xor a
.hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
jp UpdateBattleMonInParty
@@ -6296,11 +6296,11 @@ BattleCommand_Curl: ; 365a7
BattleCommand_RaiseSubNoAnim: ; 365af
ld hl, GetBattleMonBackpic
ld hl, Predef_GetBattleMonBackpic
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, GetEnemyMonFrontpic
ld hl, Predef_GetEnemyMonFrontpic
.PlayerTurn:
xor a
ld [hBGMapMode], a
@@ -7581,7 +7581,7 @@ BattleCommand_Recoil: ; 36cb2
xor a
.animate_hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
jp StdBattleTextBox
@@ -8282,7 +8282,7 @@ BattleCommand_Conversion: ; 3707f
inc de
ld [de], a
ld [wNamedObjectIndexBuffer], a
farcall GetTypeName
farcall Predef_GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -9911,7 +9911,7 @@ PlayUserBattleAnim: ; 37e47
push hl
push de
push bc
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
pop bc
pop de
pop hl
@@ -9933,7 +9933,7 @@ PlayOpponentBattleAnim: ; 37e54
push bc
call BattleCommand_SwitchTurn
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
call BattleCommand_SwitchTurn
pop bc