More battle anims and bg effects
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@@ -5584,12 +5584,12 @@ CheckIfStatCanBeRaised: ; 361ef
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StatUpAnimation: ; 36281
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ld bc, wPlayerMinimized
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ld hl, Function3f447
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ld hl, DropPlayerSub
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ld a, [hBattleTurn]
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and a
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jr z, .do_player ; 0x3628a $6
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ld bc, wEnemyMinimized
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ld hl, Function3f486
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ld hl, DropEnemySub
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.do_player
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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@@ -6174,11 +6174,11 @@ BattleCommand_RaiseSubNoAnim: ; 365af
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BattleCommand_LowerSubNoAnim: ; 365c3
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ld hl, Function3f447
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ld hl, DropPlayerSub
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ld a, [hBattleTurn]
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and a
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jr z, .PlayerTurn ; 365c9 $3
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ld hl, Function3f486
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ld hl, DropEnemySub
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.PlayerTurn
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xor a
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ld [hBGMapMode], a
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@@ -9239,13 +9239,13 @@ BattleCommand_ClearHazards: ; 37b39
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BattleCommand_HealMorn: ; 37b74
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; healmorn
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ld b, MORN
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jr BattleCommand_HealMorn6c
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jr BattleCommand_TimeBasedHealContinue
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; 37b78
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BattleCommand_HealDay: ; 37b78
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; healday
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ld b, DAY
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jr BattleCommand_HealMorn6c
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jr BattleCommand_TimeBasedHealContinue
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; 37b7c
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BattleCommand_HealNite: ; 37b7c
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@@ -9254,7 +9254,7 @@ BattleCommand_HealNite: ; 37b7c
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; fallthrough
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; 37b7e
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BattleCommand_HealMorn6c: ; 37b7e
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BattleCommand_TimeBasedHealContinue: ; 37b7e
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; Time- and weather-sensitive heal.
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ld hl, BattleMonMaxHP
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@@ -9284,7 +9284,7 @@ BattleCommand_HealMorn6c: ; 37b7e
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ld a, [TimeOfDay]
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cp b
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jr z, .Weather
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dec c
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dec c ; double
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.Weather
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ld a, [Weather]
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