Use more constants in scripts
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@@ -146,7 +146,7 @@ AzaleaGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext BUGSY, BUGSY1, $1
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trainertotext BUGSY, BUGSY1, MEM_BUFFER_1
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jumpstd gymstatue2
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BugsyText_INeverLose:
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