Use more constants in scripts

This commit is contained in:
Remy Oukaour
2018-01-12 01:40:20 -05:00
parent b23085f526
commit d83aefb30a
120 changed files with 828 additions and 732 deletions

View File

@@ -57,7 +57,7 @@ DragonsDenB1F_ClairScene:
buttonsound
giveitem TM_DRAGONBREATH
iffalse .BagFull
itemtotext TM_DRAGONBREATH, $0
itemtotext TM_DRAGONBREATH, MEM_BUFFER_0
writetext NotifyReceiveDragonbreath
playsound SFX_ITEM
waitsfx
@@ -135,7 +135,7 @@ PokeBallScript_0x18c95a:
iffalse .BagFull
disappear DRAGONSDENB1F_POKE_BALL1
opentext
itemtotext DRAGON_FANG, $0
itemtotext DRAGON_FANG, MEM_BUFFER_0
writetext Text_FoundDragonFang
playsound SFX_ITEM
waitsfx
@@ -145,7 +145,7 @@ PokeBallScript_0x18c95a:
.BagFull:
opentext
itemtotext DRAGON_FANG, $0
itemtotext DRAGON_FANG, MEM_BUFFER_0
writetext Text_FoundDragonFang
buttonsound
writetext Text_NoRoomForDragonFang