Use more constants in scripts
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@@ -57,7 +57,7 @@ DragonsDenB1F_ClairScene:
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buttonsound
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
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itemtotext TM_DRAGONBREATH, $0
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itemtotext TM_DRAGONBREATH, MEM_BUFFER_0
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writetext NotifyReceiveDragonbreath
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playsound SFX_ITEM
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waitsfx
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@@ -135,7 +135,7 @@ PokeBallScript_0x18c95a:
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iffalse .BagFull
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disappear DRAGONSDENB1F_POKE_BALL1
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opentext
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itemtotext DRAGON_FANG, $0
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itemtotext DRAGON_FANG, MEM_BUFFER_0
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writetext Text_FoundDragonFang
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playsound SFX_ITEM
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waitsfx
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@@ -145,7 +145,7 @@ PokeBallScript_0x18c95a:
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.BagFull:
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opentext
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itemtotext DRAGON_FANG, $0
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itemtotext DRAGON_FANG, MEM_BUFFER_0
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writetext Text_FoundDragonFang
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buttonsound
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writetext Text_NoRoomForDragonFang
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