Use more constants in scripts
This commit is contained in:
@@ -68,8 +68,8 @@ ReceptionistScript_0x560ce:
|
||||
special GetFirstPokemonHappiness
|
||||
writetext UnknownText_0x56143
|
||||
buttonsound
|
||||
if_greater_than $95, .VeryHappy
|
||||
if_greater_than $31, .SomewhatHappy
|
||||
if_greater_than 150 - 1, .VeryHappy
|
||||
if_greater_than 50 - 1, .SomewhatHappy
|
||||
jump .NotVeryHappy
|
||||
|
||||
.VeryHappy:
|
||||
@@ -107,7 +107,7 @@ Carrie:
|
||||
faceplayer
|
||||
opentext
|
||||
special SpecialGameboyCheck
|
||||
if_not_equal $2, .NotGBC ; This is a dummy check from Gold and Silver. In normal gameplay, this would not be checked.
|
||||
if_not_equal GBCHECK_CGB, .NotGBC ; This is a dummy check from Gold/Silver
|
||||
writetext UnknownText_0x56241
|
||||
waitbutton
|
||||
closetext
|
||||
|
Reference in New Issue
Block a user