Use more constants in scripts
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@@ -91,7 +91,7 @@ OlivineGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext JASMINE, JASMINE1, $1
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trainertotext JASMINE, JASMINE1, MEM_BUFFER_1
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jumpstd gymstatue2
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Jasmine_SteelTypeIntro:
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