diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm index e603a37a7..c8066f066 100644 --- a/constants/map_data_constants.asm +++ b/constants/map_data_constants.asm @@ -202,7 +202,7 @@ NUM_SPAWNS EQU const_value const OBJECTTYPE_6 -; Emotes indexes (see data/emotes.asm) +; Emotes indexes (see data/sprites/emotes.asm) const_def const EMOTE_SHOCK ; 0 const EMOTE_QUESTION ; 1 diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index e657c4027..32d386ba7 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -105,7 +105,7 @@ const SPRITE_RAIKOU ; 65 const SPRITE_STANDING_YOUNGSTER ; 66 -; SpriteMons indexes (see data/sprite_mons.asm) +; SpriteMons indexes (see data/sprites/sprite_mons.asm) const_value set $80 SPRITE_POKEMON EQU const_value const SPRITE_UNOWN ; 80 diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index 9ec78d1fb..7abac6c37 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -36,7 +36,7 @@ const_value set (1 << 3) const PAL_NPC_TREE ; e const PAL_NPC_ROCK ; f -; SpriteMovementData indexes (see data/map_objects.asm) +; SpriteMovementData indexes (see data/sprites/map_objects.asm) const_def const SPRITEMOVEDATA_00 ; 00 const SPRITEMOVEDATA_ITEM_TREE ; 01 @@ -158,7 +158,7 @@ SPRITEMOVEDATA_FIELDS EQU 6 const OBJECT_ACTION_GRASS_SHAKE ; 0f const OBJECT_ACTION_SKYFALL ; 10 -; Facings indexes (see data/facings.asm) +; Facings indexes (see data/sprites/facings.asm) const_def const FACING_STEP_DOWN_0 ; 00 const FACING_STEP_DOWN_1 ; 01 diff --git a/data/emotes.asm b/data/sprites/emotes.asm similarity index 100% rename from data/emotes.asm rename to data/sprites/emotes.asm diff --git a/data/facings.asm b/data/sprites/facings.asm similarity index 100% rename from data/facings.asm rename to data/sprites/facings.asm diff --git a/data/map_objects.asm b/data/sprites/map_objects.asm similarity index 100% rename from data/map_objects.asm rename to data/sprites/map_objects.asm diff --git a/data/sprite_mons.asm b/data/sprites/sprite_mons.asm similarity index 100% rename from data/sprite_mons.asm rename to data/sprites/sprite_mons.asm diff --git a/data/sprites.asm b/data/sprites/sprites.asm similarity index 100% rename from data/sprites.asm rename to data/sprites/sprites.asm diff --git a/engine/color.asm b/engine/color.asm index 58a2c0df8..76729187a 100644 --- a/engine/color.asm +++ b/engine/color.asm @@ -1341,7 +1341,7 @@ TilesetBGPalette: INCLUDE "gfx/tilesets/bg_tiles.pal" MapObjectPals:: -INCLUDE "gfx/overworld/map_objects.pal" +INCLUDE "gfx/overworld/map_sprites.pal" RoofPals: INCLUDE "gfx/tilesets/roofs.pal" diff --git a/engine/map_objects.asm b/engine/map_objects.asm index a0dadf9a5..c65843254 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -1,6 +1,6 @@ -INCLUDE "data/facings.asm" +INCLUDE "data/sprites/facings.asm" -INCLUDE "data/map_objects.asm" +INCLUDE "data/sprites/map_objects.asm" ; 4357 diff --git a/engine/overworld.asm b/engine/overworld.asm index 68b8adaed..bd373db66 100755 --- a/engine/overworld.asm +++ b/engine/overworld.asm @@ -719,10 +719,10 @@ LoadEmote:: ; 1442f ; 1444d -INCLUDE "data/emotes.asm" +INCLUDE "data/sprites/emotes.asm" -INCLUDE "data/sprite_mons.asm" +INCLUDE "data/sprites/sprite_mons.asm" INCLUDE "data/maps/outdoor_sprites.asm" -INCLUDE "data/sprites.asm" +INCLUDE "data/sprites/sprites.asm" diff --git a/gfx/overworld/map_objects.pal b/gfx/overworld/map_sprites.pal similarity index 100% rename from gfx/overworld/map_objects.pal rename to gfx/overworld/map_sprites.pal diff --git a/home/text.asm b/home/text.asm index 191c96172..49b5f8abc 100644 --- a/home/text.asm +++ b/home/text.asm @@ -47,10 +47,8 @@ ClearScreen:: ; fdb TextBox:: ; fe8 -; Draw a text box at hl with room for -; b lines of c characters each. -; Places a border around the textbox, -; then switches the palette to the +; Draw a text box at hl with room for b lines of c characters each. +; Places a border around the textbox, then switches the palette to the ; text black-and-white scheme. push bc push hl