Sync some files with pokegold
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@@ -2746,9 +2746,9 @@ _UpdateSprites::
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.fill
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ld a, [wVramState]
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bit 1, a
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ld b, OBJECT_LENGTH * SPRITEOAMSTRUCT_LENGTH
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ld b, NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH
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jr z, .ok
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ld b, 28 * SPRITEOAMSTRUCT_LENGTH
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ld b, (NUM_SPRITE_OAM_STRUCTS - 12) * SPRITEOAMSTRUCT_LENGTH
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.ok
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ldh a, [hUsedSpriteIndex]
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cp b
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@@ -392,7 +392,7 @@ DoPlayerMovement::
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.CheckWarp:
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; Bug: Since no case is made for STANDING here, it will check
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; [.edgewarps + $ff]. This resolves to $3e at $8035a.
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; [.EdgeWarps + $ff]. This resolves to $3e.
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; This causes wWalkingIntoEdgeWarp to be nonzero when standing on tile $3e,
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; making bumps silent.
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@@ -2360,5 +2360,5 @@ Script_checkver_duplicate: ; unreferenced
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ld [wScriptVar], a
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ret
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.gs_version
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.gs_version:
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db GS_VERSION
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