Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,4 +1,4 @@
object_const_def ; object_event constants
object_const_def
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
@@ -8,9 +8,9 @@
const AZALEAGYM_GYM_GUIDE
AzaleaGym_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
AzaleaGymBugsyScript:
faceplayer
@@ -362,17 +362,17 @@ AzaleaGymGuideWinText:
AzaleaGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 4, 15, AZALEA_TOWN, 5
warp_event 5, 15, AZALEA_TOWN, 5
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
db 7 ; object events
def_object_events
object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1