Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,14 +1,14 @@
object_const_def ; object_event constants
object_const_def
const AZALEAPOKECENTER1F_NURSE
const AZALEAPOKECENTER1F_GENTLEMAN
const AZALEAPOKECENTER1F_FISHING_GURU
const AZALEAPOKECENTER1F_POKEFAN_F
AzaleaPokecenter1F_MapScripts:
db 1 ; scene scripts
def_scene_scripts
scene_script .DummyScene
db 0 ; callbacks
def_callbacks
.DummyScene:
end
@@ -78,16 +78,16 @@ AzaleaPokecenter1FPokefanFText:
AzaleaPokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
def_warp_events
warp_event 3, 7, AZALEA_TOWN, 1
warp_event 4, 7, AZALEA_TOWN, 1
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 4 ; object events
def_object_events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FNurseScript, -1
object_event 9, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FGentlemanScript, -1
object_event 6, 1, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FFishingGuruScript, -1