Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,4 +1,4 @@
object_const_def ; object_event constants
object_const_def
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
@@ -13,12 +13,12 @@
const AZALEATOWN_KURT_OUTSIDE
AzaleaTown_MapScripts:
db 3 ; scene scripts
def_scene_scripts
scene_script .DummyScene0 ; SCENE_AZALEATOWN_NOTHING
scene_script .DummyScene1 ; SCENE_AZALEATOWN_RIVAL_BATTLE
scene_script .DummyScene2 ; SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
.DummyScene0:
@@ -456,7 +456,7 @@ AzaleaTownIlexForestSignText:
AzaleaTown_MapEvents:
db 0, 0 ; filler
db 8 ; warp events
def_warp_events
warp_event 15, 9, AZALEA_POKECENTER_1F, 1
warp_event 21, 13, CHARCOAL_KILN, 1
warp_event 21, 5, AZALEA_MART, 2
@@ -466,12 +466,12 @@ AzaleaTown_MapEvents:
warp_event 2, 10, ILEX_FOREST_AZALEA_GATE, 3
warp_event 2, 11, ILEX_FOREST_AZALEA_GATE, 4
db 3 ; coord events
def_coord_events
coord_event 5, 10, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene1
coord_event 5, 11, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene2
coord_event 9, 6, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL, AzaleaTownCelebiScene
db 9 ; bg events
def_bg_events
bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
bg_event 10, 9, BGEVENT_READ, KurtsHouseSign
bg_event 14, 15, BGEVENT_READ, AzaleaGymSign
@@ -482,7 +482,7 @@ AzaleaTown_MapEvents:
bg_event 3, 9, BGEVENT_READ, AzaleaTownIlextForestSign
bg_event 31, 6, BGEVENT_ITEM, AzaleaTownHiddenFullHeal
db 12 ; object events
def_object_events
object_event 31, 9, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket1Script, EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
object_event 21, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownGrampsScript, -1
object_event 15, 13, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, AzaleaTownTeacherScript, -1