Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,4 +1,4 @@
object_const_def ; object_event constants
object_const_def
const CERULEANGYM_ROCKET
const CERULEANGYM_MISTY
const CERULEANGYM_SWIMMER_GIRL1
@@ -7,11 +7,11 @@
const CERULEANGYM_GYM_GUIDE
CeruleanGym_MapScripts:
db 2 ; scene scripts
def_scene_scripts
scene_script .DummyScene0 ; SCENE_CERULEANGYM_NOTHING
scene_script .GruntRunsOut ; SCENE_CERULEANGYM_GRUNT_RUNS_OUT
db 0 ; callbacks
def_callbacks
.DummyScene0:
end
@@ -363,18 +363,18 @@ CeruleanGymGuideWinText:
CeruleanGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 4, 15, CERULEAN_CITY, 5
warp_event 5, 15, CERULEAN_CITY, 5
db 0 ; coord events
def_coord_events
db 3 ; bg events
def_bg_events
bg_event 3, 8, BGEVENT_ITEM, CeruleanGymHiddenMachinePart
bg_event 2, 13, BGEVENT_READ, CeruleanGymStatue1
bg_event 6, 13, BGEVENT_READ, CeruleanGymStatue2
db 6 ; object events
def_object_events
object_event 4, 10, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET
object_event 5, 3, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanGymMistyScript, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM