Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,14 +1,14 @@
object_const_def ; object_event constants
object_const_def
const COLOSSEUM_CHRIS1
const COLOSSEUM_CHRIS2
Colosseum_MapScripts:
db 3 ; scene scripts
def_scene_scripts
scene_script .InitializeColosseum ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .DummyScene2 ; unused
db 2 ; callbacks
def_callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F
@@ -63,16 +63,16 @@ CableClubFriendScript:
Colosseum_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 4, 7, POKECENTER_2F, 3
warp_event 5, 7, POKECENTER_2F, 3
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 4, 4, BGEVENT_RIGHT, ColosseumConsoleScript
bg_event 5, 4, BGEVENT_LEFT, ColosseumConsoleScript
db 2 ; object events
def_object_events
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2