Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const DAYCARE_GRAMPS
const DAYCARE_GRANNY
DayCare_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_OBJECTS, .EggCheckCallback
.EggCheckCallback:
@@ -156,18 +156,18 @@ DayCareText_PartyFull:
DayCare_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
def_warp_events
warp_event 0, 5, ROUTE_34, 3
warp_event 0, 6, ROUTE_34, 4
warp_event 2, 7, ROUTE_34, 5
warp_event 3, 7, ROUTE_34, 5
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 0, 1, BGEVENT_READ, DayCareBookshelf
bg_event 1, 1, BGEVENT_READ, DayCareBookshelf
db 2 ; object events
def_object_events
object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Inside, EVENT_DAY_CARE_MAN_IN_DAY_CARE
object_event 5, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DayCareLadyScript, -1